Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 230)
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on Jul 05, 2010

Galaxy Forge question:

 

I'm trying to build a map so that I can get the elusive "Archaeologist" achievement. Unfortunately, it seems every time I create a map, I only manage to get 11 of the 12. Very frustrating, since I have specifically declared in Galaxy Forge, all of those planets to have a specific artifact each. The random seed seems to take joy in declaring my declarations mush.

Last time I tried, I set Artifact Density to 100, ergo 11 out of 12 found. Ironically, I found the 12th right after I won. So no achievement.

If I set the density to 0 for artifacts and planet bonuses, will the bonuses and artifacts I declared in Galaxy Forge work? How do I tell the Random Seed to take a hike?

on Jul 05, 2010

I think you should pull your head out of that pool there, Narcis- uh, I mean Stant.

on Jul 07, 2010

Go ahead and set the density to 0, it's been a while since I last checked, but I do believe whatever you force via the forge still shows up, you just don't get the randoms to spawn which is what you want anyway.  Like I said, it's been a while, so I could be mistaken, but it should work out.

DrThrasher
I think you should pull your head out of that pool there, Narcis- uh, I mean Stant.

Pool?  What pool?  Narcissist I assume is what you were going to say, right?  I also have to assume you really don't fully understand what that means unless you were actually complimenting me, in which case, thanks.  =]  You can be my new friend too.  Not to get into a discussion on Freud or Solan, but both agree that narcissism is inherent in all human beings, is healthy and essential for proper development.  However if you meant it as a jab, none of the conditions that are broadly accepted to describe the associated pathological condition apply.  Sorry, they just don't.  PM me for a more detailed discussion so you don't get Ryat's panties in a twist.  =]  I got lots of Kool-Aid to share.

on Jul 09, 2010

Is Diplomacy worth getting at this point? Also does the DS version of diplomacy works better than the Entrenchment version?

on Jul 09, 2010

What I meant to say is do the Diplomacy version caused game crashes as Entrenchment version of DS does.

on Jul 09, 2010

Personally I am happy I purchased Diplomacy, the AI is more challenging and the expansion adds an extra dynamic to the game in way of strategies and gives you more to think about. The pirates are more menacing, though many think they are too strong now. Whether they will be for you is really dependant on how you like to play.

As far as DS crashing, I don't experience this, though I only play single player with medium maps usually and I have not used the entrenchment version. I would suggest for you to be a little more specific about when these crash's you are experiencing are happening and how you can reproduce these crash's and such. The DS team may be able to help you out!

on Jul 09, 2010

The Diplomacy version is a little bit more up to date then the Entrenchment version, however both perform the same.  If your settings are on highest, you'll crash pretty quick, the lower you set them the longer it'll take, but eventually it will get there.  I recently played online with the diplomacy version with all of the settings on lowest and played out something like 8 hours before the first crash.  Content wise, diplomacy has a few more goodies then entrenchment and some extra settings options, but aside from those things added by diplomacy, the DS additions are relatively the same.  So ultimately it's your choice to throw down the $10 to buy it or not, DS should not be the deciding factor.

on Jul 09, 2010

Thanks...I read a some reviews on the Diplomacy and pretty much confirms what SuperZerOO stated. However, you are right about the settings Stant123..guess I will have to play at medium until the completed version of the mod.

on Jul 09, 2010

.guess I will have to play at medium until the completed version of the mod.

 

This problem is related to the 2 GB RAM limit in SINS. There very little we can do to fix it, we are taking steps to do what we can, but running on Highest settings will always crash the game with the mod.

 

So even after we may finish the mod...if we ever do...I doubt the Highest settings will work right.

 

Though to be honest there not much difference in High and Highest, FYI.

on Jul 10, 2010

The only difference is a twice as large mip map for each mesh's texture, making the texture twice as sharp.

on Jul 10, 2010

Got a planet with 0 Population in my current game.  All tech reserched.

 

It seems it has Completely Overgrown attribute and another I cant remember.

 

It has -100 pop grownth so I guess it's WAD?

on Jul 10, 2010

Distant Stars has that problem occaisionally.

TOUGH LUCK

Makes some sense at least lore-wise.

on Jul 10, 2010

-100 pop growth?  Let's see, you have:

Completely Overgrown - Max population -100, planet health +800, development build rate -90%, population growth -50%

and

Automated Defense Droids - Max population -100, Population growth -100% (only one with -100% pop growth)

or

War Torn Planet - Culture spread rate -40%, planet health -200, logistic slots -4, tactical slots -6, trade income -30%, metal extraction rate -20%, crystal extraction rate -20%, structure build rate -40%, development build rate -20%, development build cost +60%, population growth -50% (the second of two with -50% pop growth to total -100% with Completely Overgrown)

 

Oh well, put up a bunch of trade stations, mine up the well, and toss in a starbase (max trade if it's not on the front lines).  Later in the game you really don't need to worry about populations on planets since you should be making more then enough in trade income anyway.  If you're really mad about it and playing as the TEC, just build a novalith and shoot at your opponent's planets to give them a nice -40% total population.  3 shots and they're stuck at 0% for the duration of the game, or a very long time.  I've never seen the planets recover...

on Jul 14, 2010

I was playing DS last night and was focusing on one of my fleets attacking an opponent, when I realised my available fleet numbers sky-rocketed. I hadn't done any fleet research.

 

Eventually I checked my other fleet that was bombarding another enemy planet, only to find that 95% of that quite sizeable fleet was gone. The only thing that remained was my 2 cap ships and a lot ofnow homeless strike craft.

 

I haven't been playing DS for long, so I'm not sure if some kind of super weapon has been added in, or mines have been made extremely powerful, but I never experienced losing nealry an entire fleet in one shot.

 

Has anyone else experienced this?

on Jul 14, 2010

not experienced that persay, but mines are extremely powerful now AND can be upgraded to be even meaner. That could be a major source of the problem. As for a super weapon, if it was so much as built, you would have a warning. If it repeats, then you might have a real glitch. So, just keep your eyes open, but so far we've never heard of that being due to the program.

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