Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 232)
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on Jul 16, 2010

I believe it has something to do with brushes and windows...

-edit-

It is rather easy to do a TextureAnimation

on Jul 16, 2010

I've done .gif animations, but we were talking about .tga animations and there were a few 'how to' questions flying around. Feel free to throw in any advice for those that might want to brave the waters. In the meantime, I'm nearing finish on icons. Portraits next! Woot! Hoping the Lore guys check in and get their stuff in before I hit a cut off point.

on Jul 16, 2010

Really all you need is a good tga or dds sequence. Have the sequence be in a row or a box, like the other ones, and not in layers like a gif. ONLY ONE LAYER IS ALLOWED. Look at the files, and move the movement windows and frames to keep the sequence centered.

Download Solarflair Graphical mod for a great TextureAnimation of an explosion.

Or download my mod, TotalEffects, for the same textureanimation. The ingame animations work in the same manner as the effects.

on Jul 16, 2010

we figured it was along those lines. The file I mentioned above pretty much confirms that. But hey, Stant may or may not bug you about details. btw, liked the missile effects.

on Jul 17, 2010

So, I got the Roesh Free Trader logo done and I... wait, what's that thing next to it?

on Jul 17, 2010

lol

Nice

on Jul 17, 2010

Not sure if this is DS related but curious if any of you has seen this:

Playing vs 4 AI opponents and at some point after 2 hours playtime I explore a Magnetic cloud (i think), and what do  find?

2 of my opponents have their ENTIRE fleets in there, "fighting".  I mean 32 CAP ships and their entire compliment of Cruisers and Frigates!  The problem?  Their weapons are mostly disabled so they can't kill each other.  They can only, it seems, fire occasionally and can't launch fighters.

I'm now at 8 hours and guess what? Same situation.  A giant furball of nothing happening.  I am able to pass hundreds of my ships through mostly unmolested as nobody can fire much.

 

IMO disabling weapons should be, well, disabled!

 

 

on Jul 17, 2010

Weapons are never disabled by a storm or nebula. Only strike craft or special abilities, but only one even then. The disabled weapons is either some glitch I've never heard of (let us know all the details if you're using DS so we can make sure it's not us) or it could be that they're using Armistice. Although it rarely happens, it is possible to keep the ability continuous with 3 Akkan. Can't think of other reasons.

on Jul 17, 2010

Inform Starfleet, we have engaged... the Space Ponies. Dun dun duuun!

(I am a very messed up person)

on Jul 17, 2010

Draakjacht
Weapons are never disabled by a storm or nebula. Only strike craft or special abilities, but only one even then. The disabled weapons is either some glitch I've never heard of (let us know all the details if you're using DS so we can make sure it's not us) or it could be that they're using Armistice. Although it rarely happens, it is possible to keep the ability continuous with 3 Akkan. Can't think of other reasons.

 

Ah maybe that's it since there are at least 6 Akkan in the anomaly.  The other ships seem to go from being able to shoot for a few seconds then diplaying, "Weapons Disabled". 

 

What info can I give you guys to help?

on Jul 17, 2010

@Skyjack

What skill level are the AI opponents and are there teams?  Magnetic clouds do indeed disable special abilities, but it has no effect on strike craft launching or normal weapons fire.

My guess is:
1. That you're playing against some really vicious AI's (especially if they have 32 caps at the 2 hour mark).
2. You're in a plasma storm so that strike craft launch is disabled.
3. The AI's both have enough ships that can disable the enemy and are using them to their fullest potential in staggered uses so that they're in a full on cycle of not being able to do very much. (Ion bolts, Armistice, Deceptive Illusions, Reverie, and Phase out hull)
4. They're more interested in each other then you since they think you're not a threat and you're last to the party, so you're being left alone as you pass through the gravity well.

If my guesses are all accurate, then nothing is broken, everything is working exactly as designed, it's just the misfortune of circumstance that all of these things are coming together at the same time...  Well, misfortune for them, hell, I'd love to jump in on 64 caps and hundreds of cruisers and frigates and take them all out.  Looks good on the final stats page.

 

@Draak

RFT logo is awesome.  Space ponies logo will have it's uses for sure.  =]

on Jul 17, 2010

Yours sure won't be the most popular now.

on Jul 17, 2010

Space ponies is just a novelty.  It'll have it's uses, but it won't be the most popular.

on Jul 17, 2010

Stant123
@Skyjack

What skill level are the AI opponents and are there teams?  Magnetic clouds do indeed disable special abilities, but it has no effect on strike craft launching or normal weapons fire.

My guess is:
1. That you're playing against some really vicious AI's (especially if they have 32 caps at the 2 hour mark).
2. You're in a plasma storm so that strike craft launch is disabled.
3. The AI's both have enough ships that can disable the enemy and are using them to their fullest potential in staggered uses so that they're in a full on cycle of not being able to do very much. (Ion bolts, Armistice, Deceptive Illusions, Reverie, and Phase out hull)
4. They're more interested in each other then you since they think you're not a threat and you're last to the party, so you're being left alone as you pass through the gravity well.

If my guesses are all accurate, then nothing is broken, everything is working exactly as designed, it's just the misfortune of circumstance that all of these things are coming together at the same time...  Well, misfortune for them, hell, I'd love to jump in on 64 caps and hundreds of cruisers and frigates and take them all out.  Looks good on the final stats page.

 

@Draak

RFT logo is awesome.  Space ponies logo will have it's uses for sure.  =]

 

Ha Ha!  Thanks for replying.  

@Stant123 you CAN'T wipe them out if your weapons won't fire.  I mean out of hundreds of ships, you only see maybe 10 shots per minute. 

 

The facts so far:

It's about hour 9 of actual play time.  4 NORMAL A.I. opponnents, 2 vasari, 2 TEC.  I am ADVENT.

It's a Plazma Storm.

Inside this storm, The Vasari are my ally, the TEC is my enemy.

Whatever the max # of caps allowed with DS, each side had them all in there (32?) They also have their full fleet capacity of Cruisers/Frigs in there.

When you mouse over any ship inside the storm, it will read IVULNERABLE, ABILITIES DIABLED, WEAPONS DISABLED.  This will change and a few few ships will fire here and there but mostly they just chase and swirl to and fro, accomplishing very little.

When one of my fleets or ships enter the storm, the enemy ships will chase mine but i never worry since they can only fire a few shots here and there, not even enough to destroy a scout ship!

They seem disinclined to ever leave the storm.  It's purgatory, I tell you!  What have they done to deserve such an existance?!?!?

I am now going to invade the TEC worlds.  Maybe that will persuade them to leave the storm and defend.

 Anyway, that's the sitrep.

 

-Sky

 

UPDATE:  after zooming in and really watching and studying, it seems it's just a Plasma Storm that both sides keep reinforcing.  There's a lot more firing and even killing going on than I initially thought.  The Caps are firing and leveling slowly, prbably only killing non-Caps.  The Plasma Storm disables the Strike Craft and Cap abilities are what keeps disabling the each other's abilities so ofthen that it appears at fisrt that nothing is happening, then all hell breaks loose when they all start firing for a few seconds (like 600 ships!), and then stop abruptly.

on Jul 17, 2010

Okay, it's armistice for sure. Armistice has a range limit. If there were structures, I would say get some bombardment vessels. As it is, there are no super long range weapons for ships that aren't abilities (hence a limitation via anti-matter). I would take advantage of the situation, moving some constructors to an enemy well. Take out immediate resistance and then get a station up as fast as possible. This not only guarantees they hit a shit storm as they come after you, but with something so large in their gravwell, odds are they'll scurry out of there.

If the Akkan is producing a blue aura beneath it (appears as a shield symbol), then it's Armistice for sure.

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