Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 246)
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on Sep 12, 2010

Yeah I feel bad now, I almost forgot harpo and I just read through like 3-4 of his helpful occurrences sorry harpo if you read this =X...man I even Karma'd him too, how the hell'd I forget him. Anyway, wow 640 megs, maybe my comp's just moody. I'll give it another try when I've got a better understanding of what I'm gonna be trying to do, 'cause if I break this one I'm gonna have to bust my ass to save up for a new one before that grant money comes in, and 3 months seems far away when you don't make much lol (has like $20 after bills are figured out) plus, in the process of moving and the deposits are looming over me like anvils in a road runner cartoon @_@

on Sep 12, 2010

lol $20 after bills are figured out, wow. I'm doing good to have $5. But that is life as Married with Children. There are things you can do to help your computer. You would be amazed at how many things are running on your computer that you don't need to have running. Learn what you can and cannot shutdown (you can shutdown most of the background programs but it helps to know which is which) and you will find your computer running more smoothly.

on Sep 12, 2010

yeah I learned a bit about those like itune's auto search update BS Bonjur and about the 5 other itunes related crap that runs regardless of the program being opened or not, still don't go into the rundll to fix the problem though so that's my own fault, to gun-shy that I might halt it from working(not that I don't use it for much more than a music player now that my ipod up and stopped being compatible with my computer, that's a whole other can of worms though >.>)

on Sep 12, 2010

lol yeah I hate iTunes, it broke my CD/DVD burner

on Sep 12, 2010

stant, I am ONLY 47 and have been programming for a mere 32 years, and my oldest desktop has a HUGE 48Kb of ram INCLUDING the video, but my oldest laptop has a MONSTEROUS 32KB with cassette and SERIAL connected floppy drive as the ONLY storage options, but it does work on four penlight(aa) size batteries for 13(!!!!!!!) hours before I have to replace the batteries.

and stant that is one of the BEST explanations I have read about the crap LAA that keeps getting regurgitated for every new game that has customisable maps with large(more than 200) unit counts possible.

harpo

on Sep 12, 2010

and stant that is one of the BEST explanations I have read about the crap LAA that keeps getting regurgitated for every new game that has customisable maps with large(more than 200) unit counts possible.

 

You should find one of past explanations. The comic one is great IMHO.

on Sep 12, 2010

Well, I'm 31, so what I said was accurate.  You've been doing this longer then I've been alive and I'm not some little kid.  ;Þ

on Sep 12, 2010

the comic was ok, but did NOT actually explain it, just trivialized it.

and as far as programming, back in the early days ALL computer hobbyests HAD to program as the only was to get programs without SPENDING hundreds (in 1980 the average weekly wage WAS only $150) was to buy a magazine and TYPE in the program listing, then debug the typo's till the program worked, and with 16kb of ram and interpreted languages it paid BIGTIME to figure out every trick to minimise ram useage both in program size AND variable count and size ie is it ESSENTIAL if not get rid of it,does it NEED decimal points, or is it really going to NEED  to go above 32767 if not integer. this is just to give you an idea of what methods I use when I write programs, and my goal with all of my programs is to have all NEEDED functions, and the functions that will help the program to work, BUT only the things needed, which is why I have not even attempted to make a merge of all of my utilities as it would be a dogs breakfast of a mess to debug AND write, inspite of all of the common code between them it would probably end up twice the size of all of my utils and slower.

harpo

 

on Sep 12, 2010

lol, I remember those days of watching my dad do all that. I helped him a little. Yes harpo you are old enough to be my dad.

on Sep 12, 2010

the comic was ok, but did NOT actually explain it, just trivialized it.

 

Yeah, hence thats why its funny. *shrugs* lol Simple minded I am I guess.

on Sep 13, 2010

The comic was supposed to be more amusing then useful, and it is, so no point in changing it.  It's never solely referred to unless we have a real dumb ass on our hands who can't understand how conversation works.

 

Ahh yes, the good old days of programming.  I remember them fondly.  The family computer was purchased all the way back in 1982 and I used that bad boy all the way up until I left home for college in mid 1997.  So everything I did, every program I made, every game I played, had to fall within 1982 settings...  Good times.  While at college, I relied heavily on library computers which meant I updated the specs I could work with by 10 to 12 years, and in very early 2001, bought myself a brand new top of the line Pentium IV desktop from HP which upped the game for me to then present day standards and beyond.  Used it every day up until early 2009 when I just said what the hell and bought my new desktop upping my abilities once again, and now the old one sits here playing music and doing file conversions for me while I'm on the new computer screwing around playing games and modding.

I think that old '82 Sperry PC is still in my mom's garage somewhere.  Might be fun to take it apart and turn it into a fish tank or something.

=]

on Sep 13, 2010

lol I think my dad still has our Apple IIGS from 1987? or 1986? meh, somewhere about then

on Sep 13, 2010

 ryat, my (that I purchased with my own money and was $799 on clearance original price was $1399 for the computer screen AND cassette player) trs-80 model 1 was built in 1977, and my model 100 was built in 1981, if you are trying for a battle of the oldest working computers, if not ignore it

harpo

 

on Sep 13, 2010

lol nope, tbh I think I have the youngest oldest computer in comparison with you and stant

on Sep 13, 2010

my computer plays games.

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