Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 247)
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on Sep 13, 2010

so does my model 1 and model 100, BUT my b3 plays different games to the oldsters and with prettier graphics and sound.

harpo

 

on Sep 13, 2010

still remember my first video game

Sub Commander Simulation

it was epic, at least to an 8 year old

on Sep 13, 2010

My first game lead me to be a criminal...    It's a weird little story.

My little brother and I would play a football game on the PC called head coach.  Got it in '84 as part of a game package called friendlyware.  Of course, me being 5 years old and my little brother being 4 at the time, we had no idea what we were doing, but hey, I learned to read because of it.  I hated to lose and so learning to read the penalty notices that popped up evened the odds between me and my older brother and gave me the virtual lock to winning rather then just leaving it up to luck of good play calling against my little brother who just accepted or declined penalties based on if I had accepted or declined the previous one on him, which ultimately made him learn to read because he hated to lose every time he played.  As a side effect I also learned all about football at a very young age and by the time I was 7 I was an expert (for a kid) on play calling and audibles and was typically asked to play with the older kids since I was just better then everyone else my age because whatever team I was on would just destroy the other one.  I'd always call a run and a pass play in the huddle and when the defense would line up I'd call out some color and number which would tell the others to run or pass against the defense I was looking at.  (Also the only time I've ever known someone besides the quarterback to be calling the plays on the field)  On defense it was kind of the same thing, call a run defense and a pass defense in the huddle, line up to match the offense, call the color/number of which I wanted to protect against more based on the offense I saw and I was usually calling the correct one.  Everyone would try to copy what I was doing, but I had a couple years under my belt of seeing what worked and what didn't so I was just better at it.

Anyway...  Sorry I've been drinking all day and it's affecting me badly right now...  I know I was 7 at the time because it was the first time I just left home and headed down to the park to play by myself because the older kids always did resulting in my mom thinking I had been kidnapped and eventually me being brought home in the back of a police car for all the neighbors to see and my ass getting beat later that night when my dad got home so bad that I had to stay home from school the next day because I couldn't sit in a chair.  They were probably afraid of child abuse calls too...  Also started swearing at the TV around that time watching the Raiders play because they did something stupid (some things never change, around that time I became a Steelers fan and actually started following a professional team religiously) but back then I'd get to remember what a belt across my ass felt like.  It never stopped me from swearing though and eventually they gave up punishing me.

I've always been popular with the girls since that day too, rumors at school on why I wasn't there the next day was because I spent the night and following day in jail after getting dragged out of the park by cops.  Chicks dig the bad boys.  ;]  And I've never not been a criminal since.  And that's how my first game made me a criminal.  =D

on Sep 20, 2010

Hey, I just got this game and was looking at your mod.  It looked like a ton of fun so I gave it a shot.

However I seem to be hitting that 2 gig crash people talk about.  Any idea for recomended settings so I dont run into that?  Like graphics options, number of AI's, ect.

Thanks in advance.

on Sep 20, 2010

iamgump04
Hey, I just got this game and was looking at your mod.  It looked like a ton of fun so I gave it a shot.

However I seem to be hitting that 2 gig crash people talk about.  Any idea for recomended settings so I dont run into that?  Like graphics options, number of AI's, ect.

Thanks in advance.
Set everyting at medium or less and you should be fine for the most part, although plain vanilla Sins will still have that every once in a while.  There's also some work being done to reduce the system strain from the mod which will be available for the next update ... whenever that's done (*ahem*

on Sep 20, 2010

Hey I keep getting mini dumps in larger games. Can i use the The Sins Optimization Project mod to help with this or will they not work together?

 

Ah just noticed the post above! Will try that!

on Sep 20, 2010

TSOP is still at odds with DS but we are currently working them together.

Stay Tuned

on Sep 20, 2010

TSOP is still at odds with DS but we are currently working them together.

Stay Tuned

Yay!

A side note, I featured your mod at my last LAN party and everyone there who didn't have a copy of Sins bought one and your mod is now a standard when for our Sins Lan parties.

on Sep 21, 2010

sweet!

We are proud of our work and are glad that others are enjoying it as much as we do.

on Sep 21, 2010

Did we just win the LAN Party Choice Award?

We would like to thank God and Elvis.

on Sep 21, 2010

I simply cannot play Sins without this mod.  It would be like playing any game without a super expansion pack.

That being said I am forever in fear of my game crashing due to the hard cap.

on Sep 21, 2010

Then play it on lower settings

on Sep 23, 2010

Is there any idea on when the Diplomacy update will be released? Kind of looking forward to the features the other releases have for it.

on Sep 23, 2010

When it's completed it'll get released.  Personal time demands and availability affect this pretty much guaranteeing that no guess can be made to be accurate.  All any one of us can say is soon and you won't be disappointed...  Well, unless you're expecting multicore support and a 64bit edition.  You're kind of out of luck in that department.

simonak
Kind of looking forward to the features the other releases have for it.

Huh?  If I'm understanding this correctly, you're looking forward to the features in entrenchment and vanilla being added to diplomacy?  Even though the diplomacy mod has a lower version number it's actually got the most content, and is the most up to date.  The vanilla mod has the highest version number and is actually the most out of date.  The reason they're not the same is because of the age of the mod.

Some of the delay in the mod's release is / will be due to the fact that all three editions of the mod will be brought as close together as they can be made to bring their version numbers up to the same level and all three released around the same time so that this whole issue with having the numbers backwards and such will go away.  At least that's what I've been led to believe from a good source.

on Sep 24, 2010

No, meant as in the free trade stations and the black holes etc.

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