Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 283)
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on Mar 02, 2011

With Lord Ryat, he would be Loyalist and Lord J'rah would be Rebels. May work that in later on.

on Mar 04, 2011

When I download the latest Diplomacy compatible and try to open with 7z it reads, "incompatible command line"--it is the file or me?

on Mar 04, 2011

Is DS compatible for 1.19c? (i think i miss 1.19b)

on Mar 04, 2011

SIN-Imperium
When I download the latest Diplomacy compatible and try to open with 7z it reads, "incompatible command line"--it is the file or me?

I use 7z and that is what Nacey uses to zip it up. So it must be you.

IHaTeD2
Is DS compatible for 1.19c? (i think i miss 1.19b)

Haven't yet tested it. Give it a run and see. The other two were.

on Mar 04, 2011

Tested it. It works just fine.

on Mar 04, 2011

Thanks.

on Mar 04, 2011

Ryat, depending on what the final changes are in the official post-beta patch when it is released, what would you guess is the amount of time to tweak, add, adjust, and otherwise re-work everything that the DS team wants in the mod, into the mod?

on Mar 04, 2011

oK--I think I got a mislabled d/l of 7z.  Getting same error elsewhere now.  Must be 32 bit version.  Nevermind.

Anyone have the DS icons folder for GF3 location at hand?  I have no icon pack for it.

on Mar 04, 2011

Found one issue with using the beta 1 DS on beta 3   EVERYTHING works but...all the original plantes have the top and bottom mesh on it's side *tilts head starring* could just be my dl though but just wondering if anyone else saw this before I got trying to alter anything or replace stuff

on Mar 04, 2011

Check a few pages back. 167 I think Stant123 has some links set up to fix that issue.

 

 

 

on Mar 04, 2011

ah, thanks zero ^^ also, I'm guessing you're having all kinds of imaginative creations popping into your head with rebbelion coming out lol

on Mar 04, 2011

Banned for- wait wrong thread...

So, Electronic Warfare Squadrons... What inspired you to put those in the mod?

I think they're pretty cool, and it hasn't grown old watching that poor Akkan/Dunov/whatever desperately trying to get to the edge of the grav well with its engines stalling every time a few tiny bombers fly past. It think that was the EWS Bombers anyway...

on Mar 04, 2011

LOL

Yes, when Carbon gets on here he is going to flip out on the Titans. He hates the concept. Me? Meh.... a game is a game.

 

Wow, am I that predictable or have I ranted too much?

 

Carbon is not happy about this new "End-game" Weapon. And this is why...Im gonna quote someone who posted on Facebook:

 

"I'm teching up to this BABY soon as I can with ALL hit point techs... this thing will eat whole fleets as a snack in my hands."


So...its will be a game MP wise of he to has the most Titans will win...much like SC:FA was Experement SPAMMMMMMM. But I will be kind and share with the world what my thoughts on Titans. I have high respect for IC, Im sure they will do us proud. Corvettes give me concern also, but thats just b/c we dont know crap about either new unit(s).

 

Anyhow, its awesome news in every other aspect. It will be fun to see how we can DS'ify it once that time has come. First 1.0 needs a caddle prod. Has Daddy left us again for cheap women and beer again? I feel very Austin Powers-ish when he dissappers.

 

 

on Mar 04, 2011

Oddness.... I loaded up Distant stars after the textures were fixed, and 20 seconds after it finishes loading I get a mini dump...but I simply reopened the game and I've been playing a long game..no mini dump, DS installed   Random "Just because I felt liek doing it" mini dump? lol

on Mar 04, 2011

LOL,

 

You know, I honesty hope someone is reading the lore.

 

Am I really such the Rebel? I mean I know the dashing good look is a give away but really?

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