Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 284)
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on Mar 04, 2011

Well, you've put yourself into that position.  You're no longer the high paragon and the current one is sniffing out those still loyal to you.

on Mar 04, 2011

But maybe true Loyalist?

 

Or maybe this is a dream....inside a dream...

on Mar 04, 2011

Rebels always feel they are true loyalist and think that the current administration is wrong.

on Mar 05, 2011

Yes, yes. One man's terrorist is another's freedom fighter. We know.

Anyhow, the lore just took the story (from page one) in the most obvious direction. If the TEC are corporates, then someone wants to be the majority stockholder. If Advent are religious, someone insists that the others aren't fundamental enough. If Vasari are refugees, someone feels that the whole needs to move faster. IC is just a little late to the game. That's to be expected when there's no real storyline to push their imaginations in that direction. Even StarCraft knew Raynor would turn on Mengsk before all was said and done.

on Mar 05, 2011

I just hope that with the Titans they don't have some riddiculously HUGE starport you have to build, it'd be so impractical. I'm hoping that they do something like with starbases, make a Corvette class construction vessel that you stick somewhere and takes ages to build or something you can build from the planet's main UI menu. It would makse so much more sense to have smaller ships or constructor vessels zooming around some mammoth skeleton of a ship than some oversized assembly line for something so massive. With all the talk it'd have to be somethign at least double if not 3 times the capital shipyard and that's about the same size as a starbase soo.....yeah impractical and would be kind of an eye sore.

 

Edited this thing 3 times, I have to learn not to comment on things right after waking up -.-;;

 

Edit: Adding more in place of a new post. Noticed all the mini mods aren't there this time for the new release for beta(Dynamic movement, Ryat's pirate mod,etc.). Any news or releases on those, or are you waiting for the full patch to finish?

on Mar 05, 2011

waiting for full patch up

on Mar 05, 2011

"Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!"

 


...Wow...

on Mar 05, 2011

New toys coming soon.

Flagships

 

on Mar 05, 2011

The Vasari Ship looks awesome, like a Manta.

on Mar 05, 2011

Oh and all models are from SuperZERO0. Want to make sure he gets the credit.

on Mar 05, 2011

Yeah, I recognized some of the work from the models page. When I look closely, I can see some mash-up of previous models with nice modifications and texturing. Points to SuperZer0 for finding an efficient and effective way to get it done. Titans lead by a Flagship... Freaking killer.

on Mar 05, 2011

... I know you've put a lot of work into them, but I have to say that I only really like the look of is the Vasari one...

I shall justify these opinions, nonetheless.

I can't help but feel that the Advent one is just a Radiance with another ship stuck on it. Also, it reminds me of the Bat Mobile somehow.

The TEC one seems to have a "more dakka" approach, as in, stick loads more guns on it...

Even the Vasari one though... The wings seem too big.

I don't know... Maybe I just feel that the additions to the ships should be more subtle.

on Mar 05, 2011

The TEC one seems to have a "more dakka" approach, as in, stick loads more guns on it...

There's no such thing as enough dakka though.

on Mar 05, 2011

I will give Oatesy points for reasonable arguments. The Advent is what he described. The TEC kinda have that feeling anyway, so not sure if it's misplaced. The Vasari one could go either way. It's actually built along the same lines as the Advent, but with a few more changes.

I can see the argument for sublety, but I can also see how others would want such a ship to stand out, for easy identification in the thick of it.

on Mar 05, 2011

Want them all to stand out. Plus they are all combinations. Advent was easy with the Radiance/Rapture. TEC is next with Kol/Marza. the Vasari is a Kortul/Vulkoras combo.

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