Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 292)
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on Mar 13, 2011

Will we get snub-fighters?

  No, we're not borrowing from other lores.

on Mar 13, 2011

The full download is now available

http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_0.99_B2_[73571136].7z

I'm lost, the bat file is to remove textures from the B2 folder but the B2 file hasn't been uploaded yet and we are suppose to use the B1/B2 Patch...  so we still have the B1 folder, are we not suppose to run the BAT until the B2 mod if uploaded?

Apologies for my miscommunication on this, if you rename the previous folder from B1 to B2 and run the .bat file to then delete the old texture files it will work as intended.

@DavidFalcon: Thanks for describing the process for using the .bat file for Bazkur, I should have desribed it better myself. You are indeed correct the full download doesnt have the old textures in it to remove nor does it include the bat file.

The Dynamic Movement mod as Ryat mentioned is our version of the DBS mods that are out there.

RC01214
So the Tachyon Generator string will be polished after the beta patch?

Sorry if I seem rude for insisting that the description be polished.

I'd entirely forgotten about it to be honest with you lol, we shall have to take a look at sorting it out shortly, not a bad way to start the patch up to B3 / v1.00

on Mar 13, 2011

Well, what do you think....

 

I shall call it mine, and mine it shall be!

 

 

I'm sure by now you've all seen "Rebellion"s announcement and you guessed it, Distant Stars will be there! I personally can't wait for its release and to bring you Distant Stars (R) 1.0 soon after its release Q4 this year!

 

Oh the glorious horror that awates you...I mean us...when modding all the new shiny things. Bwhahhahahahah!!!!

 

 

*stands in for Carbon*

HUZZZZZZZZZZA!

 

Atta boy, step up that plate! So sad I missed it. Yall gotta keep me in the loop more, you I have email on a phone

 

 

I'd entirely forgotten about it to be honest with you lol, we shall have to take a look at sorting it out shortly, not a bad way to start the patch up to B3 / v1.00

 

 

Btw the way boss sir, you gonna talk to me, Mr. Im on MSN but not!?! or have we finally hit the ignore Carbon stage b/c I cant say I blame your after all this time LOL Anyhow found a way to reduce the download...or at least add more for the same space..hehehe

on Mar 13, 2011

Your string count if off again.  You've got 7112, but you should be having 7217.  I don't know if it's causing any bugs (at least from what I've seen so far), but you're gonna wanna fix that.

on Mar 13, 2011

 Keep getting a minidump when i activate the full version u sure this is compatible with 1.19 f.

on Mar 13, 2011

palidins
 Keep getting a minidump when i activate the full version u sure this is compatible with 1.19 f.

Could be because the string count is off (not a guarentee, could be a miilion different things).  All I applied was the patch, not redownload the whole thing.

on Mar 13, 2011

palidins
 Keep getting a minidump when i activate the full version u sure this is compatible with 1.19 f.

Downloading it to check it.  I'll get back to you if I can get it done in 30 minutes.


Could be because the string count is off (not a guarentee, could be a miilion different things).

No, the string count won't crash the game, you'll just see "string not found" in the game for the items either missing the string, or not counted by the count at the start of the file.

 

 

Edit: 

Downloaded and checked, the patched version and the full download match up exactly, the full version does not crash.  Maybe you got a bad download.  It does happen, so does a bad unzip.  If you still have the archive, unzip it to your desktop and then move it over, if it still crashes, then redownload a new copy with your fingers crossed.

Also checked the string count and can confirm that 7112 is the correct count, so there shouldn't be any issues.

on Mar 13, 2011

Your string count if off again.  You've got 7112, but you should be having 7217.  I don't know if it's causing any bugs (at least from what I've seen so far), but you're gonna wanna fix that.

Interesting every count I do of the lines no matter the version I always get 7112. As Stant mentioned if there is an error in the string file it wont cause any crashes but would report an error to the log files I've not personally had any with quite a few hours of testing.

Thanks for confirming the count also Stant, I thought I was going crazy there lol.

palidins
 Keep getting a minidump when i activate the full version u sure this is compatible with 1.19 f.

Seems your download / unzip has been corrupted (again as Stant mentioned your on the ball lately Stant ) try unzipping the mod again or try re-downloading it to see if it downloaded incorrectly by mistake.

on Mar 13, 2011


Interesting every count I do of the lines no matter the version I always get 7112. As Stant mentioned if there is an error in the string file it wont cause any crashes but would report an error to the log files I've not personally had any with quite a few hours of testing.

Thanks for confirming the count also Stant, I thought I was going crazy there lol.

I fubared on my string count method.  I use Word to count string entries and forgot to tell it to match case in the search parameters.   That's why it came up with 100+ more.  I should of known something was up.  You boys couldn't of screwed up by that much without it showing in game.

 

At least I'm trying to help you out.  That's, in part, how I found and fixed the Gunship problem.

 

 

 

on Mar 14, 2011


At least I'm trying to help you out.  That's, in part, how I found and fixed the Gunship problem.

No worries.  It's better to have people checking then rechecking rather then just playing and complaining. 

 

 

 

I'm always on the ball, I'm just not always nice about it.  =D

on Mar 14, 2011


Quoting Nacey, reply 4373
Interesting every count I do of the lines no matter the version I always get 7112. As Stant mentioned if there is an error in the string file it wont cause any crashes but would report an error to the log files I've not personally had any with quite a few hours of testing.

Thanks for confirming the count also Stant, I thought I was going crazy there lol.
I fubared on my string count method.  I use Word to count string entries and forgot to tell it to match case in the search parameters.   That's why it came up with 100+ more.  I should of known something was up.  You boys couldn't of screwed up by that much without it showing in game.

 

At least I'm trying to help you out.  That's, in part, how I found and fixed the Gunship problem.

Hehe its always better to have lots of people checking the files than just our team things do get missed trying to get the patches out to you guys as quickly as we can.

Stant123

Quoting XATHOS, reply 4374
At least I'm trying to help you out.  That's, in part, how I found and fixed the Gunship problem.
No worries.  It's better to have people checking then rechecking rather then just playing and complaining. 

I'm always on the ball, I'm just not always nice about it.  =D

Lol, well thanks for being nice about it

on Mar 14, 2011

Stant123

Quoting XATHOS, reply 4374
At least I'm trying to help you out.  That's, in part, how I found and fixed the Gunship problem.
No worries.  It's better to have people checking then rechecking rather then just playing and complaining. 

 

I'm always on the ball, I'm just not always nice about it.  =D

 

LOL! I'm told by most I need to learn "Tact" and how to "Sugar Coat" things...  If I sugar coat things, people don't seem to understand or get the impression that there IS something wrong when I'm telling them about it.

 

on Mar 14, 2011

I help run a forum that has been as large as over 300,000 members (at one point).  Trust me, I see my fair share of flaming and trolling.  It doesn't take much for people to find something to bitch about.

on Mar 14, 2011

Hahahaha!  You and I will get along great if people say you need to learn tact and sugar coat things. 

on Mar 15, 2011

I think it's more important to as point blank about a problem and tell it as it is than to sugar coat it and run the risk of a misunderstanding... or under estimating the problem and ignoring it.

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