Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 402)
562 PagesFirst 400 401 402 403 404  Last
on Sep 10, 2011

You should try LRF + Kodiaks + Scouts + 8 Khols with lvl 3 Flak Burst!!!

on Sep 10, 2011

BadTune
With pac-man just slap a TSOP desert skin in there(it's 4 files) but that's what worked for me.

Or you could delete the meshes for the original planets.

on Sep 10, 2011

I'll just wait till B6 or the full release comes out.

on Sep 11, 2011

As far as I know, there won't be a B6, the next release should be version 1.00 since that's what is being worked on behind the scenes.

on Sep 11, 2011

Just a note to all I finally have the time and the computer to rework the dynamic movement. I will be testing it in like 2 weekends time...I do got a life ( still in school )

on Sep 14, 2011

YAY ICE!!.......honestly I can't think of anything else to type now........oh well, YAY ICE again

 

on Sep 15, 2011

 Heavy Cruisers ready.

                                                                                                                                                                                                                                                                        

Cruisers ready

 

Death to the Pirates.

Kill the crazy Pirates

 

Scouts Ready.

Scouts ready

 

Fleet Ready.

Fleet ready

 

Death to all, SB dead is no time.

Death to All...SB gone in no time.

My first game of Distant Stars Mod.

on Sep 15, 2011

So you had a good time?

on Sep 16, 2011

I have a question - EWS Bombers - do they only disable the regeneration of hull and such, or do they also do actual bombing-damage? If yes, is there any reason to build the "original" bombers at all? Also if I understood this correctly, Gunships function like ordinary fighters, just with that terrify-ability or whatever it was called (forgot the name).

 

Sincerely

on Sep 16, 2011

Regular bombers are pretty much anti-capital, cruiser and structure. EWS - Electronic Warfare System bomber basically they shoot rounds that take out the hardware on ships, pretty much they are a niche ship that fills a role that targets special areas of enemy ships.

on Sep 16, 2011

I can tell you've only played as Advent.

 

(these numbers are accurate as of version 0.7 so they may have changed, but not by much)

The damage value for each faction Fighter vs. Gunship and Bomber vs EWS

Advent -
F/G - Laser 1 (Anti Light) vs Laser 5 (Anti Very Light)
B/EWS - Beam 4 (Anti Very Heavy) vs Beam 1 (Anti Very Heavy)

TEC -
F/G - Auto Cannon 2 (Anti Light) vs Auto Cannon 8 (Anti Very Light)
B/EWS - Missile 5 (Anti Very Heavy) vs Missile 1 (Anti Very Heavy)

Vasari -
F/G - Phase Missile 3 (Anti Light) vs Pulse Gun 4 (Anti Very Light)
B/EWS - Phase Missile 6 (Anti Very Heavy) vs Phase Missile 1 (Anti Very Heavy)

 

The EWS bombers do different things depending on the faction.

Advent - Nano Disruption
cool down 25 seconds
range 2500 * 4250 * 7000
duration 20 seconds
Hull/Shield regeneration disabled

TEC - Targeting Disruption
cool down 25 seconds
range 1500 * 4250 * 7000
duration 20 seconds
enemy weapon range -25% * -30% * -40%
enemy hit chance -15% * -20% * -30%

Vasari - Phasic Manipulation
cool down 25
range 2500 * 4250 * 7000
duration 15 * 20 * 20
max speed / acceleration / jump charge up rate -110% * -115% * -125%

 

The Gunship abilities are also different for each faction.

Advent - Instill Fear
cool down 25 seconds
range 1500
duration 15 seconds
enemy hit chance -15%

TEC - Defensive Screen
cool down 10 seconds
range 1500
duration 7 seconds
enemy damage output -15%

Vasari - Targeting Nanites
cool down 50 seconds
range 1500
duration 30 seconds
enemy damage -20%

on Sep 16, 2011

EWS bombers have a slight damage weapon but not much. They work better paired with other support ships like Vasari Marauder and its Distort Gravity ability that makes your fleet faster and the EWS which slows down the enemy.

on Sep 16, 2011

In addition to what Stant posted, Gunships also seem to prioritise fighters over bombers (or at least they did two versions ago for me. I took it as a given, they behaved the same in the new version and thus didn't check again).

In short:

Fighters intercept bombers, to protect your big ships.

Gunships hunt down enemy fighters, thus protecting your bombers so they can deliver their damage.

Bombers hurt ships and stations.

EWS Bombers do very little damage, but have usefull support abilities. I suggest building only few of them.

on Sep 16, 2011

Thanks for the explanation guys! Most appreciated!

on Sep 18, 2011

Have you seen how much the interface has been changed in the DoV mod?

 

http://youtu.be/xZy86v4a5ek

562 PagesFirst 400 401 402 403 404  Last