Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 404)
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on Sep 22, 2011

Not to patronize you, but I want to make sure that you're using the right source.

http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_0.99_B5_[73603744].7z

and do keep in mind 7z has its ssues too. Make sure you're current on their version. I've had to unzip the same the same file before to get it right.

on Sep 22, 2011

Yup. That's the right one. I'm using WinRar though.

But, guess what? 3rd time is the charm apparently. Did my 3rd download, installed the mod as usual. Applied. Bam, Distant Stars time. I am happy camper now.

Thanks for the help! Im about an hour into my first game. very interesting so far.

on Sep 22, 2011

Glad to hear it. Just remember, especially on big maps, not to keep the graphics at their highest. For SP, I usually go High, High, Low. And a lot of the stuff is random, so you'll find more and more goodies as you go. If you want to play with black holes, you'll need to get the Map Editor, which I think we're working on now.

We do have many more toys in store, including Flagships and Powerful Pirates coming soon to a system near you.

Thanks for playing and throw us some karma in thanks. I hear if you get 1000 points, you get a free IC tote!

on Sep 22, 2011

hahaha.  Free IC tote. 

on Sep 22, 2011

Glad you like. I figured for once I would chip in with the IT.

I think we all deserve a tote for that.

on Sep 23, 2011

ice27828
Just a note to all I finally have the time and the computer to rework the dynamic movement. I will be testing it in like 2 weekends time...I do got a life ( still in school )

 

*poke* Been two weekends...how ya doing?

 

Kidding, keep up the great work everyone.  Look forward to seeing what potential damage can be done when Rebellion is released.

on Sep 24, 2011

under the TEC tech tree, under Defense, the Tachyon upgrade, its description says "No String" I think someone forgot to put in the description of what it actually does. I can research it, and I think it actually works in game, just the description is not there.

on Sep 24, 2011

AgentExeider
under the TEC tech tree, under Defense, the Tachyon upgrade, its description says "No String" I think someone forgot to put in the description of what it actually does. I can research it, and I think it actually works in game, just the description is not there.

 

It's the same for Advent - probably the same for Vasari!

on Sep 24, 2011

Known, and has been fixed for v1.00

on Sep 24, 2011

Stant123
Known, and has been fixed for v1.00

 

nice. love this mod btw, the music is epic.

 

ps. where is the extras folder, i'm trying to get the icons in GF.

on Sep 25, 2011

So when it comes to being productive, I'm back. I know it's a pain that I have these spurts, but bear with me. I was playing with the idea of putting icons into the game in place of little planet images when you zoom out. These are my initial meanderings.

Toward the bottom I'm starting to feel more positive about the results and with the Gas Giant I'm feeling I have a final process in place. Beyond that, it's just a point of getting down all the symbol designs. I was originally thinking to have Earth types lumped in with the homogenous planet designs, but have found that there are too many color overlaps (thinking intuitively) and the fact that Earth types aren't really in the same family. I already have symbol ideas not yet shown, including Artifact Symbols/Planets, Citadel Planets, and Toxic Planets.

Thoughts?

 

on Sep 25, 2011

Maybe different shapes beyond circles will help. Coloration can be for certain planet types (terran like, volcanic like, ice like) then different shapes for each internally (terran, desert, forest, etc for terran like).

on Sep 25, 2011

Yeah, I was figuring either different shapes or different internal patterns. The Gas Giant was an easy choice as I figured the stripes of Jupiter set me up for something easy to associate. The cross in the circle is the astrological sign for the sun, so I figure stars will star with that and vary depending on their types. Pulsars can have multiple circles on the outside or a radiation symbol. Magnetars can have magnetic poles or something. etc...

I'll play with a few more now that I have a system of making them that I like. As you can tell, I was suffering with the issue of how I wanted the computer-like images to appear. My initial idea of solid colors didn't pan out well, I think, but as I went for the white frames that glow with color, I saw some potential. It's a bit closer to the style in Dawn of Victory (I was so trying to avoid that), but I think they went with it just cause it clicks.

on Sep 25, 2011

Just a thought, but perhaps the shapes could align with the techs required to settle them and the colors would differentiate each?

on Sep 25, 2011

That's a possibility. In either case I would have to sketch a quick tree of the relationships and figure out my preference of patterns. The only one I'm really feeling at this point is the Gas Giant cause it just clicks with me.

The other thing to figure out is the size variation. With the Gas Giant I show a simple hash which could be side by side in whatever quantity. I can also have them aligned similar to the ones in use now, but on the outside of the symbol. Another possibility is like the image at the top, where I take the symbol and break up some side or another into segments, the number corresponding to the size. This would probably weed out using too many squares, but whatever.

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