Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 449)
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on Jan 05, 2012

Ok, thanks. But I think I found the issue.

 

I think I figured out it was an issue with conversion, the TGA that the converter linked is outputing is causing the issue even before editing.

 

So umm, that just means I have to get that to work, which should be easier.

 

 

Edit : Trying to get its output back to DDS gives an error of "Size=Not a power of 2" I am going to guess that is what is causing the issue.

 

Edit Edit : Issue solved, I found a plugin for gimp removing the conversion step... I wish I could hug you throught the internet for being so helpful, but +karma will have to do.

on Jan 05, 2012

Glad you fixed the problem. For future reference, the game can read .dds or tga files, so you don't have to risk corruption by converting back if you don't want to. I personally use Photoshop 7 with a 32 bit plugin, so I just leave well enough alone.

on Jan 06, 2012

Draakjacht
I personally use Photoshop 7 with a 32 bit plugin, so I just leave well enough alone.

Ditto.

on Jan 06, 2012

I love what you guys have done with this mod, DS is practically the only mod i run these days. So thanks for an amazing job.

I do however have irritating issue playing DS, mainly due to my rig being quite outdated.

In diplomacy unmodded i play with small fleets so i can make it into the mid late game without too much lag, but in DS the fleet cap has been changed to that small fleets give a total of 3000 supply as opposed to 1500.

My computer doesnt handle the indredible amounts of fleet that inevitably appers during the mid late game

How do i lower the fleet caps back to 1500 again?

 

On another note, how do I change the default resource rate and credit income.

 

Would appreciate any help. Btw i'm not a modder so "dumbed down" answers would be most helpful.

 

 

on Jan 06, 2012

The resource rate is a bit more difficult to work with, but as for supply you can change one file.

in the Gameplay.constants file look for

    fleetSupplyData-Small
        fleetSupplyScalar 0.75
    fleetSupplyData-Normal
        fleetSupplyScalar 1.0
    fleetSupplyData-Large
        fleetSupplyScalar 1.25

lines 557-562

not sure but I think the resource rates can be found in there somewhere too, but I'm not real sure on what to alter to effect it the way you want

anyway, reduce the scale to .25 or .50 to reduce it to what you want, play with it ^^

and the Gameplay .constants file can be found in your DS mod's GameInfo folder

and Notepad++ will allow you to retain your sanity while looking for these

had a duh moment

    incomeSpeedData-Slow
        incomeRateGameSpeedScalar 0.0
    incomeSpeedData-Normal
        incomeRateGameSpeedScalar 0.15
    incomeSpeedData-Fast
        incomeRateGameSpeedScalar 0.30
    incomeSpeedData-Faster
        incomeRateGameSpeedScalar 1.25

right above the fleet scales lol

on Jan 06, 2012

BadTune
had a duh moment

BadTune
right above the fleet scales lol

Haha.  It happens.  You get older and the mind is the first thing that starts to go. 

on Jan 06, 2012

grr shush you!

on Jan 06, 2012

Playing with resource giants on lasers on flagships, all made efficient.

So far I'm liking that you get the hope of a flagship, but it certainly isn't a freebie that will get you going early game. And while the light show looks great, the resource giants are gems to behold, but on Into the Breach, the militia makes you pay handsomely.

WOOT!

on Jan 07, 2012

Just note that if you try to call in the flagship when you don't have enough fleet supply, you lose the pod and no flagship jumps in.  I really need to up the escape pod's supply to reserve the space for the flagship...

So next release of it will have something to remedy that hopefully and the fix for the pirate Vulkoras so it doesn't sit around like a crew less ship all of the time.  Hope you all can find a few more issues so I can really make an update worth it.  =|

on Jan 07, 2012

Thanks Stant123 and Draakjacht for keep this mod alive while the rest of us suffer from PTMSWTOR (Playing Too Much Star Wars The Old Republic).

on Jan 07, 2012

Just wondering Ryat...but is that free to play after you buy it, or do they make you pay monthly like Wieners of Warcraft

on Jan 07, 2012

You have to subscribe, yes. That's how they can afford to continue to make content without charging you extra.

 

Although of course WoW charges you for much of that too!

on Jan 07, 2012

yeah but looking at WoW 90% of all the free mmos out there, there's practically No difference besides number of servers...that's about it. For me to ACTUALLY pay to play something online, it has to be original, not rehashed crap like WoW tries to push off (yes, played wow,have a few friends who are leaving it now, they stayed because of 'promises of new content' and got rehashed crap) but that's enough of my ranting, this isn't the place for P2P mmo bashing, and the rant rights for this thread go to Stant and Carbon lol

on Jan 07, 2012

I never rant...  I just calmly tell it like I see until people go all ape shit on me... 

on Jan 07, 2012

I rant. I'll claim that title.

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