Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 47)
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on Jul 21, 2009

Maby thats why i havent had any minidumps lately either, ive just been playing as the TEC lately,  but i usually play as Advent and have minidumps. Never related it to the race though Maby there's a connection?

on Jul 24, 2009

bump

on Jul 25, 2009

bump

and I'll raise you a bumb bump.

on Jul 25, 2009

Any news of patches/new content?

on Jul 26, 2009

 Granted Ive been away drinking and burning on the beach, I say there wont be anything till next week at the super super earliest. Unless Nacey passes on something behind my back.

I promise though, as soon as I get back I will be back in the lair with aloe and will be working again on the nest patch and such!!!

on Jul 29, 2009

For your viewing pleasure of the power of city planets:

 

on Jul 29, 2009

To be honest I am not surprise, I mean there is what 40 logitech slots on the city then add your 10 from the tech logitech upgrade and then add the fact that you get 100% bonus on the trade plus the starbase plus all of the tech research on trading no wonder its is at 400

on Jul 29, 2009

That and they are the highest taxable income planets out their.

Second are Savannah and Terren. But not even a home planet terren or savannah can match even that moon city planet.

Just as soon as I get cap the Giant city planet and upgrade it I'll post the epic income!

on Jul 29, 2009

Just got up to 2000 pop on an urban planet one game. Always make your urban planet your capital. More than 100 credits per turn is possible from planetary income alone. And yeah, the Galactic trade center is awesome.

EDIT: Couple of complaints about the mod though. The light blue background is intolerably bright, and the brown almost as bad. Also, I still get minidumps on loading a map every now and then. That's the only time though. Also, the urban and military planet pop upgrades (tunnelling) seem to apply to ALL your planets, regardless of type. Don't think that's by design.

Cool mod though. Only good one out for Entrenchment 1.03 right now.

on Jul 29, 2009

This seems to like crashing on a friends PC, with no minidump. Seems to happen at random so we have no idea what it is that's causing it :<

on Jul 29, 2009

The elusive minidump/crash has plagued us with it foul ablility to not go away.

And alrighty, we will change those skyboxs yall hate so much

on Jul 29, 2009

On seperate but related note, this file fixes some of the music problems. You know well be able to hear all the songs play ingame Like Battle_15 and Battle_16 for example!!!!! Just replace this SoundMusic file with your current SoundMusic file in your Distand Star Mod GameInfo file.

http://mmobase.com/files/sins/other/SoundMusic.7z

 

on Jul 30, 2009

I don't currently have a Soundmusic file in that folder. Should I? Got a Soundeffects and soundDialogue file, but no Soundeffects. Music does seem to work without it - not sure what's up? Got version beta 0.82

on Jul 30, 2009

Ah well thats cuz the mod never had one. LOL!!! I so forgot about that. Yeah just add it to the GameInfo.

Right now it just uses normal Entrechements SoundMusic file. Which will play most of the tracks but not all of them. Just add this bad boy to that folder for a few more tracks. Nothing major but if you like the song played during the menu then you will like Battle_16 track. Even more so when your fleet is crushing your enemy!!! muhahahaa

on Jul 30, 2009

Great thanks! I'll try it out. BTW, the music is great in this mod. I really only like Classical music, but seriously, I appreciate the music. Oftentimes I'll turn off the music in a game if it has a strong beat, but not for this mod.

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