Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 49)
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on Aug 06, 2009

Besides, whats with the critical eye on my comments

oh man! he said critical! thats gotta mean something bad is happening! =P

on Aug 07, 2009

Once again, gotta say love the mod. Got back to the game after a bit of a hiatus. I have 6 GB of RAM, but found that high-highest graphics in a 150+ planet map will crash me something hard. Not sure if it's actually eating up the memory or if my machine just wouldn't alot that much towards graphics. Either way, I imagine the RAM usage is insane when I do maps that big. Brought it down to medium on a 92 planet map. Framerate issues here and there, but generally good.  Loving all the planet varieties and still discovering more. Honestly don't know if you guys need to make it better (not counting bug fixes), but always fun to see it happen.

on Aug 08, 2009

Yep, for whatever reason sometimes I can get lucky and get this mod to get along with large (300-400+ planet, 4-5+ star) maps, but most of the time it minidumps after 10 minutes or so.  Seems pretty consistent.

 

-Trip

on Aug 08, 2009

Tripularity
Yep, for whatever reason sometimes I can get lucky and get this mod to get along with large (300-400+ planet, 4-5+ star) maps, but most of the time it minidumps after 10 minutes or so. 

 

You're doing better than I am.  I havne't gotten more than maybe 3 minutes into any game without it minidumping

on Aug 08, 2009

Yep, me and my pal just minidumped after about 3 hrs with a custom map with 300ish planets.  Wierd, thank god for savegames.  Now let's pray next time i start it up it actually plays and doesn't dump on me in 10 minutes.

 

-Trip

on Aug 08, 2009

one of the other mods that have been spliced (either the volumetrics or Bailknights) is causing a memory leak somewhere. We are trying to lock it down while keeping everything together. Just keep the maps on the small size for now.

on Aug 09, 2009

Its a super massive black hole!!!!!!

on Aug 09, 2009

Just installed DSv0.82, adjusted a custom map I designed to reflect the Sol system (like many others I am sure) since I noticed in the Extras you guys added planets and planetoids of our lovely solar backyard.

Now if it has been mentioned, or not, you guys have once again outdone yourselves. Few minor to note upon:
1. Some of the planets glow white on the "light side" since the skybox that loaded for the map was a nice cyan blue... I am sure you guys are working on revamping these...
2. Some of the planets textures along the north/south poles of the texture are slightly off alignment. Also, from a distance (Mars for example) shows a line between the center part of the planet texture and the poles.

Lastly, I love the additions you folks made and the planetary bonus features. Keep up the great work with keeping gamers like me addicted to this game like it was crack sold in a dark alley. Because of this I will be releasing a large map pack soon based entirely on this Mod...
Rating: out of
Kudos: out of
Intoxication: out of beer... be back I need to go back to the liquor store 

on Aug 09, 2009

1. we are going to revamp the skyboxes

2. We borrowed that mod from someone else. we dont know textures

on Aug 09, 2009

Okie doke.

 

well I haven't posted on here often (err more like ever), and I don't really have the patientce to go through all 30 pages of forum. So I don't know if this has been brought up.

 

One thing i have noticed is that the Vasari start with 3 command points for capital ships. I don't know if this is just an over looked problem or someone trying to give the Vasari an edge that would ruin anyone elses game. And it isn't just my game, my friend also has this issue too. The other races on every setting only have 1 beginning command point. Vassari have 3 on the same settings. and playing with out the mod removes this.

on Aug 09, 2009

yes this is known but thanks, keep posting any bugs you find jsut in case I miss them

on Aug 10, 2009

1. we are going to revamp the skyboxes

2. We borrowed that mod from someone else. we dont know textures

 

Ryat, advice on textures, if you are familiar with Adobe Photoshop, or someone on your team, could easily modify the color to a deeper blue with a good Overlay or Multiply effect and resave over the original file without doing serious work... Actually, graphics are my forte, I'm just learning 3D modeling and such... just my two cents on that

on Aug 10, 2009

Hi all, thanks for your continued support of the MOD and apologies for not posting sooner. We're still around and continually looking in to the problems you report or suggestions you make as Ryat and Carbon have mentioned the next patch is still underway and I bring good news the next patch will be undergoing testing over the next couple of days once I finalize some of the changes.

With any luck it will be released later on this week aslong as there are no major bugs found. You will be glad to know the skyboxes have been re-vamped to somewhat better colours for you all:

Skybox 1:

Skybox 2:

Excuse the insane resolution

Also of note the Vasari capital ships, infact all capital ship amounts have now been adjusted to correctly reflect each other and now start with 1 each. However the maximum is still increased from original sins as is the fleet capacity.

Other updates in this patch include many fixes, and also an attempt at fixing the current minidump issue. This will remove some variation from the planet types however it will help us diagnose the minidump that so many of you are getting. If the change made in the next patch stems the tide of the minidumps then we will have a definitive cause found and we'll be able to hopefully cure it once and for all!

For now however it is due to a memory issue with the game, not your computers - you may have the most powerful computer on this planet and it would still cause an minidump issue, so if you're suffering from it try lowering your graphics settings from highest or high to medium this should atleast band-aid the issue until the exact cause is found.

on Aug 10, 2009

I posted this earlier, but didn't get any response. It seems that the tunneling upgrades upgrade the population capactiy for all planets, not just the specific types the text say. I'm not sure if this is by design or not.

on Aug 10, 2009

Sorry, double post.

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