Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 481)
562 PagesFirst 479 480 481 482 483  Last
on May 04, 2012

Im having the same issue as Aurilius. The directory gos like this: mods - diplomacy/Distant Star (d)100/galaxy - game info - messhes etc.

 

Theres not a second Distant Stars in the Distant Stars folder.

 

mod checksum: 45685027

on May 05, 2012

I can't seem to get this mod to work.  The checksums match at 45685027 for the Version 1.0 Diplomacy pack but all it does is crash my whole game and make the program not respond the moment I click "Apply Changes".  There are no folders within folders.  I've followed pretty much all the directions.  So what's the deal here?

on May 05, 2012

What checksum do you get in the mod menu?

Also check to see that you don't have a folder within a folder issue.

No it's okay now! I just reinstalled the mod over my previous installation of it and it seems to work fine now! No idea what I did wrong the first time. Feel like a bit of an idiot now haha.

Thanks anyway

 

Although for reference, I get a checksum of 45685027

on May 05, 2012

GrimCreaper
Im having the same issue as Aurilius. The directory gos like this: mods - diplomacy/Distant Star (d)100/galaxy - game info - messhes etc.

 

Theres not a second Distant Stars in the Distant Stars folder.

 

mod checksum: 45685027

Ehecatl123
I can't seem to get this mod to work.  The checksums match at 45685027 for the Version 1.0 Diplomacy pack but all it does is crash my whole game and make the program not respond the moment I click "Apply Changes".  There are no folders within folders.  I've followed pretty much all the directions.  So what's the deal here?

Attempt a redownload if possible. Sometimes the download can get errors.

on May 05, 2012

Alright I'll go ahead and attempt a re-download.  I tried playing without the "Apply Changes" and I can play on the maps, but then I notice I go to one planet connected to the phane lane and suddenly have no way of progressing lol.  I surrender and look at the map to find that I and this one other planet am completely isolated from the rest of the map and silently I wonder "uhhh.... what?".  The particle effects and such still work but eh...  I'm not sure if its a falty download or if there's something I'm missing that I need to travel to other planets not connected by phase lane. 

on May 05, 2012

No tech for moving without phase lanes between gravwells. Looks like a bad download.

on May 05, 2012

No tech for moving without phase lanes between gravwells. Looks like a bad download.

 

lol k.  I'll try again.  Not sure what I'm doing wrong.  It keeps coming out the same.

on May 05, 2012

Once had a 10 bad downloads in a row. I blame Great Britain (site of the server the mod is stored at).

on May 08, 2012

I blame the government, you can usually trace it back to them anyway.

ok, reason I'm posting.

Why does the vasari flagship's ult need to use a BLACK HOLE as its animation and not just a single wave across the gravity well? it would save a lot on processing than that constantly moving PLANET effect, like the enforcer's distort animation, or something like that would work, could even get crazy and use the pirate's self destruct sfx, recolor it green or something,and play it backwards so there's one large, slow dying wave effect, accompanied by bolts and light flashes from the flagship itself, and it would look better =X

Just my 2 cents

on May 08, 2012

You two cents isn't enough. I like the effect.

My Mod, My Selection.

on May 09, 2012

Speaking of the Vasari flagship: Could it be that the weapon positions in the entity file are mixed up?

The pulse beams come out of what looks like missile-tubes, the missiles come out of the wave projectors and the waves come out of the middle of the ship, as if they weren't assigned a firing point.

When I changed the order to beam/missile/wave (the original had wave/beam/missile) it look fine, except for the forward pulsebeam, which still comes out of the center of the ship, though the side-facing beams work as intended.

on May 09, 2012

-Norbert-
Could it be that the weapon positions in the entity file are mixed up?

Sigh, I did fix it. Must not have made the cut. Again.

on May 09, 2012

If it makes you feel any better, Ryat, some of the graphics I threw you guys last didn't get the alphas tweaked properly and so I've been shifting them around so that the icons look right. One day I might even share it with you all.

on May 09, 2012

btw, in case I need, anyone know a way to curb/disable superweapons?

on May 09, 2012

Draakjacht
btw, in case I need, anyone know a way to curb/disable superweapons?

I'm probably stating the obvious here, but if you want to disable building them without entirely taking them out of the game, just remove them from the PlayerRACE.entity files.

562 PagesFirst 479 480 481 482 483  Last