Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 537)
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on Jan 01, 2013

All you need to do is copy over the galaxy scenario definitions file from DS into the forge folder to be able to create DS maps.  Everything else included are icons to allow forge to display something other then a blank planet icon to give you a visual reference of what's there.

Edit: Thanks Bison.  Right back at ya bud.

on Jan 02, 2013

I DID that, it keeps crashing my Galaxy Forge before it even starts, and when I put the old galaxy scenario definitions back in it boots up fine.

 

on Jan 02, 2013

Every time a Deliverance Engine hits a planet I get a mini dump, otherwise I love this mod.

on Jan 02, 2013

Schmittay
Every time a Deliverance Engine hits a planet I get a mini dump, otherwise I love this mod.

Okay, will look at it.

on Jan 02, 2013

New query. Would Galaxy Forge 3 crash while trying to use a modded Galaxy Scenario Definitions file made for Rebellion?

Edit: Aaand using the Galaxy Forge that was already in Sins Rebellion's folder fixed it. Alright I am good.

on Jan 02, 2013

Schmittay
Every time a Deliverance Engine hits a planet I get a mini dump, otherwise I love this mod.

 

Yes thats in my game too. Is there a way to aviod or fix it?

 

btw will the dynamic movement addon aviable for rebellion too?

on Jan 02, 2013

DoGy_AUT
Yes thats in my game too. Is there a way to aviod or fix it?

Need to look at the files before I can understand. RL kind of butts in a lot lately.

DoGy_AUT
btw will the dynamic movement addon aviable for rebellion too?

No unless Mooster decides to pop in and make a new version for Rebellion.

on Jan 03, 2013

No unless Mooster decides to pop in and make a new version for Rebellion.

I could try in my spare time...  But...

RL kind of butts in a lot lately.

So who's up for a nice game of get up and go to work all day (Night in my case), then come home and do the family thing, then go to bed exhausted and hope tomorrow is going to be much better but know fully well that it isn't going to be?

*raises hand*

Ryat, Carbon...  I know you're gonna raise your hands too...  Did either of you happen to catch the latest pic of Draak and his little lady on FB? (Rawr)  And I'm talking about the tiger picture in the back ground.    Just saying.

on Jan 03, 2013

Stant123
So who's up for a nice game of get up and go to work all day (Night in my case), then come home and do the family thing, then go to bed exhausted and hope tomorrow is going to be much better but know fully well that it isn't going to be?

*raises hand*

on Jan 03, 2013


Quoting Stant123, reply 8049So who's up for a nice game of get up and go to work all day (Night in my case), then come home and do the family thing, then go to bed exhausted and hope tomorrow is going to be much better but know fully well that it isn't going to be?

*raises hand*

The "Aye's" have it.

-Huzzah!

on Jan 03, 2013

Schmittay
Every time a Deliverance Engine hits a planet I get a mini dump, otherwise I love this mod.

 

Ditto. 

on Jan 03, 2013


Quoting Stant123, reply 8049So who's up for a nice game of get up and go to work all day (Night in my case), then come home and do the family thing, then go to bed exhausted and hope tomorrow is going to be much better but know fully well that it isn't going to be?

*raises hand*


Hey guys, I'll trade you. I'll take the work (that means money!) and you can sit around my apartment all day feeling rotten and waiting for surgery to fix it! What do you say, huh? You'd have time to finish updating the mod, in between pouts of pain leaving you feeling like you'd rather be dead, of course. But that's only occasional.

on Jan 05, 2013

It was to be his last tour before he could finally go home to where he can tend to his home in peace, but alas he has been posted to the starbase Tokyo orbiting the human world of Murino a metropolis world mostly used for trade and stock exchange but he calls it home. 

'Hey, Oi!'

The voice snaps Kei back into reality. He glances at the source of the voice, gunnery sergeant Mayuko who too was posted on the starbase on short notice. The reason was unknown however as to why twenty individuals were called to duty and also posted on the station Tokyo.

'What is it May?' He turns back to his monitor, glancing through data and radar blips. Picking up his cup of coffee taking a sip then setting it down where it makes a evident ring on the surface of his workplace. 

'Aren't you supposed to be on your last tour, you know. To go home to your wife Sayuko?' She asked, adjusting her headset as she leans back in her chair.

'Yeah, only a couple more days before I can go b-' before he could finish his sentence, the phase radar begins showing multiple blips as there are incoming unregistered ships. Sitting up and turning the alarm on he attempts to open a communications node to the arriving fleet. No response. Kei turns to Mayuko. 

'Activate all weapons, be on the ready in case if this goes south.' Mayuko nods, flipping a bunch of switches at her console.

The communications uplinks finally establishes, which makes his blood turn to ice on who he sees.

'Vasari, aren't we supposed to be allied with your kind?' he sneers as he adjusts his mic for better volume.

The alien lifeform makes an audible repetitive sound. This bastard is laughing. Kei thought to himself. 

'Our agreement has come.. to an end and we have realized that humans are a plague in this universe, thinking they are all so high and mighty. We will obliterate you.' The communication uplink is abruptly cut short.

'KEI! They are already here!' Mayuko is pointing out the window. Kei leans over from his seat and sees a massive Vasari fleet firing their weapons. their lasers and wave weaponry dispersing before the shields.

'See that, this is shield t-' A shudder makes Kei fall from his chair. Phase missiles were known to go through shields and directly into the armor of ships and structures. Cursing he pulls Mayuko up from the floor, looking at her he hands her a pass card. 

'This will get you to the council of the world Murino, get everyone else into the shuttle and go NOW.' Kei begins pushing her to the door but she digs her feet in.

'What about you don't you have a wife to be coming home to?!' she cried.

Smiling Kei looks outside the window, letting go of Mayuko.

'My wife was killing by Vasari two months ago, when we were on the paradise world of Murdoch. I have nothing left Mayuko, nothing left but a empty home. My wife... To never again to see her smile or hear her laugh or even hold her close to me to say. 'I love you' This pain is too much for me to bear alone, you must go and warn the others. WARN them so we can prepare a fighting force to rival these bastards.' 

She nods with tears in her eyes, she runs out of the room. Shortly after Kei sees multiple shuttles making their way to Murino. He walks over to the central console, disengaging the safety protocol he looks at the massive button labelled self-destruct which would taken him, this station and that fleet with him.

'Goddosupīdo'

Godspeed. He pushes the button, as the light consumes him his last thoughts are.

Honey, i'm coming home.

on Jan 07, 2013

Okay then.

on Jan 07, 2013

That was either meant for the lore section, or was a subtle hint to write more lore...

-Huzzah!

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