Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 538)
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on Jan 08, 2013

I just tried v1.01 for dip 1.34 and had some random crashes at starting the game (not when playing). It is seams my game does not like planets with more than 6 metal & crystal asteroids. I reduced all planets asteroid "maxCount" higher to 6 and had no issues since.

Might be worth for you to check.

Edit: Just after writing this message I had another random crash, so you might ignore my message

on Jan 09, 2013

Diplomacy recently updated to 1.37. This may or may not be the issue. Also there are still some oddities that will cause the occasional crash that we are trying to track down.

on Jan 09, 2013

This may or may not be an issue for you Quiet_Man, but I found the number of start-up and during-game crashes to be significantly less frequent when I STOPPED using Game Booster with Sins. I found that... odd. Happened by accident, but I've stuck with it. Many less MiniDumps.

EDIT: This has proven true with Diplomacy and Rebellion, BTW.

on Jan 10, 2013

Can someone point me out the file[s] responsible for the bright blue background everytime I zoom into a planet system? It strain my eyes switching between dark galaxy view to a sudden bright planet view.

Great mod, many thanks.

 

Edit: Didn't want to make another post, thanks 'Ryat' finally able to get rid it.

  

on Jan 10, 2013

You can use the sky box option to change it. Just flip it on and off to change that background.

on Jan 12, 2013

Used this mod religiously since it was first released.  After playing Diplomacy for a while, I stopped playing Sins for quite a while.  Recently picked Rebellion up on Steam (X-mas sale I think) and decided to check back here.

 

Game works perfectly fine for about...5 minutes or so.  Then it starts to freeze for a few seconds, play, freeze a bit longer, play, blah blah until it finally permanently locks up.  Sometimes it gives me a mini dump, sometimes I have to restart my comp completely.  I know it's still in Alpha, but good lord that's annoying lol.  Don't have any other mods installed, as this one does everything I could ever want for this game.  Just wish I could actually play it lol.

 

Anyway, I'll be watching this thread constantly for updates.  You guys do a bang-up job with this mod, it's simply amazing.  Keep up the awesome work!

on Jan 13, 2013

I can't particularly tell, but it appears to me based on the fact the mod hasn't been updated that it's incompatible with Rebellion 1.1. If so, can we expect an update, or has this mod basically fallen?

on Jan 13, 2013

PlayMp2
can we expect an update, or has this mod basically fallen?

Blasphemy!  I think everyone has just been busy around the holiday.  Humans tend to celebrate a few things this time of year.  Inconvenient, yes, but they can be forgiven a few of their shortcomings. 

-Huzzah!

on Jan 13, 2013

PlayMp2
I can't particularly tell, but it appears to me based on the fact the mod hasn't been updated that it's incompatible with Rebellion 1.1. If so, can we expect an update, or has this mod basically fallen?

It does work with Rebellion 1.1. Not well but it does work, an optimized update is coming soon.

on Jan 13, 2013



It does work with Rebellion 1.1. Not well but it does work, an optimized update is coming soon.

It works pretty well for me, but I can see a definite need for rebalancing and are some of the new techs still not working right with the mod or did that fixed in the last update? The TEC Loyalist research all seems to work and that's all I've tested.

I wish I knew how to mod Sins, I'd offer to help. I know I could learn, but I think I should stick to modding just one family of games (Total War) lest I lose what social life I have completely.

on Jan 13, 2013

Incomitatus

 lest I lose what social life I have completely.

You have a social life?  I've heard of that, what's it like?  

-Huzzah!

on Jan 14, 2013

What doesn't work particularly well? Obviously balance will be wonky, but other than that, is it at least stable?

on Jan 14, 2013

PlayMp2
What doesn't work particularly well? Obviously balance will be wonky, but other than that, is it at least stable?

About as stable as California (land wise that is). Runs good for a while then goes crazy from time to time. We think we have it narrowed down but unfortunately it may mean losing one of our features. Or at least temporarily until we can figure out why and how to stop it.

on Jan 14, 2013

This is a great mod. Thank you to all of you for creating it. I'm running Distant Stars version 1.01 release (Dip 1.34 compatible) with Trinity (dip 1.37), so far no stability issues.  However, no matter how I try I cannot convert the mod's bin GameInfo to txt.  I'd like to continue doing minor tinkering with the game play and I'm aware you don't support txt files, but please could you make the GameInfo for this version available in txt?

Edit: No need, finaly worked out how to do the conversions successfully. Thank you

on Jan 14, 2013

So how long is a while? Should I just keep the quicksave button handy like I'm playing a typical Bethesda RPG?

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