Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 540)
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on Jan 19, 2013

PlayMp2
I have the same problem, and I know how to fix the "unable to get into game bit," I'm just bummed I can't play DS at all. If it breaks a certain feature to do a hotfix for 1.1, do it. I can live without one feature, so long as I get my DS.

I suggested this to Nacey. Hopefully this will quicken the release of the next update. Also remember that RL plays a big role in this as well and we are sorry for the inconvenience.

on Jan 20, 2013


I suggested this to Nacey. Hopefully this will quicken the release of the next update. Also remember that RL plays a big role in this as well and we are sorry for the inconvenience.

It's not like we're gonna eat your souls or anything if we don't get the full version soon.

-Huzzah!

on Jan 20, 2013

Guys got a question. It's really anoying that the game crashes each time the Advent superweapon hits a planet...so I looked for No superweapons mods, but they didn't seem to work with DS. So how can I deactivate the superweapons myself?

on Jan 20, 2013

For people not able to get into the game, are you trying more than once?

I frequently have minidumps when it tries to load, but it always works if I try a second time right away.

I also stopped having dumps in-game when I stopped using GameBooster, for what it's worth.

on Jan 20, 2013

DoGy_AUT
Guys got a question. It's really anoying that the game crashes each time the Advent superweapon hits a planet...so I looked for No superweapons mods, but they didn't seem to work with DS. So how can I deactivate the superweapons myself?

I think you can just remove them from the research list or something like that. But thanks all for the info, I passed it up to Nacey for fixin.

on Jan 21, 2013

Hi, it's a great mod btw!

 

removed from research list:

http://dl.dropbox.com/u/68154553/gameinfo.rar

 

just backup the files and overwrite them in the gameinfo directory of the mod. (it's for rebellion)

on Jan 22, 2013

Hi, it's a great mod btw!

 

removed from research list:

http://dl.dropbox.com/u/68154553/gameinfo.rar

 

just backup the files and overwrite them in the gameinfo directory of the mod. (it's for rebellion)

 

Thank you!!

on Jan 24, 2013

Still waiting for that update... lol. Any progress reports other than the trademark Soon response?

on Jan 24, 2013

justinian66
Still waiting for that update... lol. Any progress reports other than the trademark Soon™ response?

Sadly no.

on Jan 27, 2013

Just be patient.

 

 

Or bug the shit out of stardock to release a non steam version and I'll bang out all of the updates you want within days. 

on Jan 27, 2013

Stant123
Just be patient.

 

 

Or bug the shit out of stardock to release a non steam version and I'll bang out all of the updates you want within days. 

 

According to Stardock 90 % of all sales were on Steam ... so I would not get up any hopes.

on Jan 27, 2013

According to Stardock 90 % of all sales were on Steam

That's because it's a steamworks game so no matter where you buy it you have to get it from steam and for a time you could only buy it from steam or here, and boxes were not sold in retail stores, thus the numbers are not only skewed in favor of that, but most people would just say screw it if I have to have that installed I may as well get it from there instead of here.

Basically, if I were to look up voter registrations in Sweden and then make a grandiose statement that greater then 95% of the voters were white...  You'd look at me and say, "Yeah, no shit, it's Sweden."  Same principle here.

so I would not get up any hopes.

And I'm not getting my hopes up, not even for a sins 2 that doesn't require steam, when I and a few other community members voiced our legitimate complaints and were basically told to go fuck ourselves shortly before the beta was opened up, I stopped waiting for it, hence my lack of interest in being the ever present community member and modder that I once was.

 

So....   How are those achievements, auto matching, and tournament ladder matches that were supposed to happen as a result of integrating steam? 

on Jan 27, 2013

Stant123
when I and a few other community members voiced our legitimate complaints and were basically told to go fuck ourselves shortly before the beta was opened up

So true...

Stant123
And I'm not getting my hopes up, not even for a sins 2 that doesn't require steam

For me this could be a turning point. If you haven't been following, THQ, a publisher for many a great game and franchise has been broken up and sold off to other video game companies.

But the more interesting thing about the situation is that the founding members of IronClad came from another video game company called Barking Dog Studios which created a little known game called Homeworld, the progenitor of Sins of a Solar Empire.

Homeworld, which THQ owns because of absorbing other companies over the years, will be sold in the back catalog in the coming weeks. If Ironclad and/or Stardock can get the rights back, Sins 2 could be the most bad-ass game in space based RTS of all time...

Which means I would break down and get even if it's on Steam...

 

This is a cruiser in Homeworld. Doesn't it look like the TEC repair cruiser in Sins...?

on Jan 27, 2013

That's a unit from a mod, not from Relic.

on Jan 27, 2013

Thanx for clearing that up. I was really thinking how they got by without some type of infringement thrown at them...

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