Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 67)
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on Sep 11, 2009

i guess this may not be possible

how can i change the .entity files?

i would normally just open them in notepad but they open in long lines of jumbled text

on Sep 11, 2009

And what do you evil people plan on doing to that Ion Bolt?
Muhahahahaha...its only the start grasshopper.

 

To edit the .entity files you need to convert them from binary to text.

 

 

EDIT: I missed my tradtional HUZZAH! with the patch release! Way to shake the fabric of the universe there Nancy.

on Sep 11, 2009

Are you a fan of Distant Stars? Consiter yourself part of our mod community? Nows your chance to show it!!!!

Check out the brand spanking new blog!!!!!!!!!!!!

on Sep 11, 2009

Have a list of planet abilities (the set variety) that have description errors. Posting them here in case anyone is making a list.

Toxic Planet: says it causes weak shields, but no stat changing shields

Terran Planet (non origin): says fire slower due to civilians, but weapons cooldown +8%

Savannah Planet: says oveergrown and no reason to stay, but phase jump charge same as Paradise (-8%)

Huge Forest Planet: says fewer shore leaves, but increase in weapon cooldown inexplicable

Baren Planet: says repair and leave, but phase jump charge rate -8% (if correct, issue with Paradise Planet)

 

That +8% is just that a 8% increase in the cooldown.  If I increase the cooldown, you shoot slower. If I reduce the cooldown you shoot faster. Its backwards. So everytime you see a green number its increasing the rate of something. A red number its reducing it.

 

on Sep 11, 2009

"To edit the .entity files you need to convert them from binary to text."

Is there a command for this I'm not finding?

on Sep 11, 2009

Okay, I understood the red/green thing, but wasn't sure if I had the cooldown right. I still stand by some of the other issues.

on Sep 11, 2009

On those Phase charge up rates, its a - number to reduce the time it takes to jump. Its another one of those backwards things. So on all those planets with a negative are reduction. The paradise should be a +8% not negative. Good find there!

On the forest, with a smaller population your fleets are free to fire more recklessly and/or faster, due to the low civlian popluation. The ingame description doesn make that super clear but that was my reasoning behind it.

 

on Sep 11, 2009

TheDal
"To edit the .entity files you need to convert them from binary to text."

Is there a command for this I'm not finding?

ConvertData_Entrechment

 

its in your SoaSE install folder. How to use it, I have no idea.

on Sep 11, 2009

there are 2 ways- grab a community TXT/BIN converter automation tool, or run it command line. As for command line, I have no idea.

on Sep 11, 2009

Alright. In my understanding there isn't a way to unconvert from binary to plaintext using the ForgeTools. So again a reference data set would be extremely helpful.

on Sep 11, 2009

POST 1001!!!!!!!

on Sep 11, 2009

Alright. In my understanding there isn't a way to unconvert from binary to plaintext using the ForgeTools. So again a reference data set would be extremely helpful.

thedal you could use my txtbin gui to convert the working files to TEXT, just one warning the txtbin gui WILL NEVER convert files in the program files path so if you want to make a copy of the sins/entrenchment files into text COPY the files/folders to another path with the version and expansion in the last folder name and the gui will convert the files properly

harpo

 

on Sep 11, 2009

Harpo saves the day again!!!!! Yay!!!!!

on Sep 11, 2009

-Ue_Carbon
Harpo saves the day again!!!!! Yay!!!!!

carbon, it sound like you have been exposed to a town called gunpowder, and need to recover from it

harpo

on Sep 11, 2009

forgive my ignorance... but how exactly do the downloads work?

i assume the patch is simply a smaller, faster upgrade for those who already have DiSt, while the full version is obviously for those who dont.

but then im confused, why does the patch cause a mini-dump when patched to the 0.85 version (minidumps even before the ironclad logo comes up).

and why is the full 0.86 version zip file called 0.85?

do you have to download both?

i know it sounds silly, but i cant understand it.

AND! i know something must be wrong because, while the new included DS maps come up fine, the AI horde map still puts the player in position 2, not one...

any ideas? sorry if i sound upset but ive been putting off playing until this patch and until this map is ready, and its not and im spinning out man...

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