Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 69)
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on Sep 14, 2009

had some issues with minidumps also... the game would dump before the IC logo came up, so i deleted all the files in the mod folder, and unzipped the full mod version files back into the mod folder, still minidumped, but only when trying to load a map or start a new game, so then, for the heck of it, i unzipped the 0.86 patch and overwrote the files in the mod folder and it all worked.

although, i had serious performance issues with the AI Horde map with pirates on and 9 AI... and im not running a weak computer...

note for Ue_Carbon, you need to have a look at the AI Horde map, the 2 suns located above the chokepoint between the player and the AI are placed in such a way that the ships get confused, both AI and player owned. I reckon just get rid of them or move them to the same horizontal plane and just move them left and right respectively. as it is, you cant access the left hand (when player owned planets at towards the bottom of the screen) Deep Space Sector located under the left hand star unless you use the wormhole.

also, the deep space sectors and wormholes behind the AI planets are screwy somehow... ship models are invisible half of the time, it takes longer to zoom in on the GW, as though it is further away or the zoom slows down, and effects within the GW (such as the wormhole effect) is invisible or does not render well.

im not sure if the above is a mod issue or just a map issue, but nonetheless, hope it helps.

ive also found a number of funny... i dont know what to call them... for instance, Resource Asteroids have a negative 10% Phase Jump charge up rate... as i find more ill post.

nonetheless, excellent work so far guys, keep it up

on Sep 14, 2009

as far as the map is concerned it is a map issue. I ran into it creating Ashes of the TEC (give that one a try, hehe) I wanted some of the systems to stack but the stars gravwells get in the way (I am guessing the skybox effect) something causes the games graphix engine to do funny things with the planets and such (like looking at the planet gravwells through several planes of glass set at slightly different angels).

Ue_Carbon is just going to have to find a different solution. Like I did . Sorry Carbon

on Sep 14, 2009

how can i make it work for 1.15

on Sep 14, 2009

Neruthea
how can i make it work for 1.15

Theren't a new version for 1.15 since irconlad's launching of entrenchment

use the 1.14 to 1.16 versions

on Sep 14, 2009

give that one a try, hehe

already am, it looks good so far, well done!

on Sep 14, 2009

as far as the map is concerned it is a map issue. I ran into it creating Ashes of the TEC (give that one a try, hehe) I wanted some of the systems to stack but the stars gravwells get in the way (I am guessing the skybox effect) something causes the games graphix engine to do funny things with the planets and such (like looking at the planet gravwells through several planes of glass set at slightly different angels).

Ue_Carbon is just going to have to find a different solution. Like I did . Sorry Carbon

 

Ugh, Im gonna beat this map with in a inch of its life. It works just fine localy from my galaxyforge folder but the one sent to yall is bugged all to hell. Again I will further tweak it for next patch. Sorry yall, I should fine tuned it more like my other maps. It was last moment thing, again so sorry. Lesson learned.

on Sep 14, 2009

FORUMS GO BOOM!!!!!!!

 

Draak, there is no limit on what you put in your system. Only limit is planet count, 5-7 grav wells/planets.

on Sep 14, 2009

On that note, Yall have till friday to submit your systems for the community map!!!! More details on our blog! Looking forward to taking our systems and putting them into a map!!!!

on Sep 14, 2009

Music question!

Are all the Battle themes from Haegemonia - LoI(and not just the expansion)?  Because, damn.  I had forgotten how good the music is!

on Sep 14, 2009

Love this mod. (b^_^)b

Probably been asked before, but what's that song that plays on the main menu?

on Sep 15, 2009

Yeah, the music is great. Coming from a classical side myself, I like how it almost integrates various types of music.

on Sep 15, 2009

VarekRaith
Music question!

Are all the Battle themes from Haegemonia - LoI(and not just the expansion)?  Because, damn.  I had forgotten how good the music is!

Im not sure to be honest. Skyline_Hun would know if he/she was still around.

 

Will the Great
Love this mod. (b^_^)b

Probably been asked before, but what's that song that plays on the main menu?

Its in the orginial post, Ebla by E.S. Posthumus.

 

 

Oh, thought I shares this little bit with you:

*Ice planet Hota, Sector 54-c.*

"Command to Ion Defence, Ion Defence come in..."

"This is Ion Control."

"Ion Control be advised you have 4, I repeat 4 incoming Purge Vessles. Fleet is locked up, Advent are pushing hard."

"Roger, we need a quardarant Command..."

"4d, Ion Control. ETA 3 mins."

"Aye, targets have been confirmed. Clear sky, I repeat clear the sky."

 

"Sir, targets are within range..."

"Have all placements fire on targets!!!"

Ion cannons go pew pew pew pew pew pew pew!!!!!!!

on Sep 15, 2009

pew pew pew pew pew pew pew!!!!!!!

on Sep 15, 2009

ho man! are you hinting at ground based orbital defense cannons? WOOT!!!

on Sep 15, 2009

What are these abandonded ships? Where can I find them? Are they new ships? Are they pirate ships? Can you link me to a place with more information?    It wouls be very cool if they were like uber capital ships!

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