Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 82)
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on Oct 02, 2009

You could wait to 0.9 then.

on Oct 02, 2009

I have figured it out.

first enable

89 patch

then 85 beta

then 85 extras

then apply changes to patch 89

for anyone else having same problems as I was

on Oct 02, 2009

One other quick question about loading the new mod.

What do i do with .86. Do i put it in the stack or disgard/delete it or what.

on Oct 02, 2009

You only need the files I listed and do it like i posted and all will be fine. Everything else in 1.03 can be deleted.

on Oct 02, 2009

Am I the only one that likes harder pirates because I'll do anything NOT to be attacked by them and thus are very succesfull at completely screwing over opposing factions that way? If on the recieving end however, I don't see the joy some of you seem to be experiancing

on Oct 02, 2009

I have enjoyed this mod on 1.03  but I'm having no luck getting it to work since I upgraded to 1.04. I have tried to follow the instructions to open it but I'm apparentlly doing something wrong. Can anyone give simple  non gaming pro help, Thank you in advance! 

on Oct 02, 2009

Does anyone have the old Distant Stars 0.86 patch?  I'd rather not update to Entrenchment 1.04 at this time, due to the number of other mods that have yet to be updated.

EDIT: Nevermind.  I found patch 0.86 looking back a few thread pages: https://forums.sinsofasolarempire.com/335474/get;2367864

on Oct 02, 2009

Hey, guys. Haven't gotten to really play the mod much, so instead I'm running it on spectator mode and popping in once in a while. So here's a few notes and at least a couple of questions.

Derelict LRM and Light Frigate look a little flat regarding the skin. Not sure if that was intentional or still working on the art.

Pirate fighters have messed up skins. Will note on site.

Penal Colony has Build Cost in green, but it costs less. Build Rate is red, but it takes longer. I know that green usually means good and red bad to most, but with regards to the objective +/- system, I think it should go backwards.

Refinery quota on extractors. Never noticed that before. Can anyone explain it?

Nice names on the pirate caps.

Did you guys make the Pulsars brighter?

Edit: Interesting observation regarding the derelicts. Making them destroyable seems to have cured the AI's worries, but I noticed that the AI will back off as if they are facing a superior enemy force. Not sure if that's a fixable issue. Anyone know if the AI will capture the units?

on Oct 02, 2009

Draakjacht
Pirate fighters have messed up skins. Will note on site.

They are already noted seems how I used the TEC ECW bomber mesh for them

Draakjacht
Penal Colony has Build Cost in green, but it costs less. Build Rate is red, but it takes longer. I know that green usually means good and red bad to most, but with regards to the objective +/- system, I think it should go backwards.

no its right, having a penal colony means cheaper labor (hence building cost being green) but takes longer because workers are not motivated (hence build rate being red). Also of importance is that the Penal Colony is a vanilia secret resource.

Draakjacht
Refinery quota on extractors. Never noticed that before. Can anyone explain it?

simply put, refinerys have always had quotas, we have messed with the numbers to improve resource extraction.

Draakjacht
Edit: Interesting observation regarding the derelicts. Making them destroyable seems to have cured the AI's worries, but I noticed that the AI will back off as if they are facing a superior enemy force. Not sure if that's a fixable issue. Anyone know if the AI will capture the units?

Not that we know of but they are given the right to do it. Maybe over its head.

on Oct 02, 2009

I have enjoyed this mod on 1.03  but I'm having no luck getting it to work since I upgraded to 1.04. I have tried to follow the instructions to open it but I'm apparentlly doing something wrong. Can anyone give simple  non gaming pro help, Thank you in advance! 

make sure the mod is in the right folder (mod folder 1.04)

make a copy of the 0.86 or download 0.85 to this folder

download patch

unzip both files if need be

copy everything in patch file and the open the other file (either .85 or .86 which ever you have here)

paste in this folder and select "Yes to All"

on Oct 02, 2009

Does anyone have the old Distant Stars 0.86 patch?  I'd rather not update to Entrenchment 1.04 at this time, due to the number of other mods that have yet to be updated.

EDIT: Nevermind.  I found patch 0.86 looking back a few thread pages: https://forums.sinsofasolarempire.com/335474/get;2367864

you can also copy sins of a solar empire a second time (just rename it slightly different)

update one of the copies and use each for the appropriate mod

on Oct 03, 2009

Any idea when .90 will be out (assumably after the hotfix)?

on Oct 03, 2009

Beric01
Any idea when .90 will be out (assumably after the hotfix)?

Probably...

on Oct 03, 2009

Thanks for the update to 1.04

on Oct 03, 2009

0.90 will be a bit still. Im behind on my part. So blame me again. Working 2 jobs now and Im with limited internet. Though Im working on it when and best I can. 

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