Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 84)
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on Oct 06, 2009

WELL GEEZ no wonder they are dangerous to starbases now... freaking Desolator as the buster torpedo's that the TEC have on their torpedo cruiser and then... wtf? 16 fighters in one pirate group!? OMG... that is painful AND I'm enjoying it! MOAR GIVE ME MOAR! Now I'm really glad I have a fleet in on that planet otherwise more damage would be done to the starbase and structures near it

on Oct 06, 2009

@valt- The bounty is payed off as that ones ships are attacked by either militia or pirate

@EternalRequiem- glad you noticed, We are discussing adding in an extra for those who would like a much more powerful pirate almost on the same level as the regular AI or worse.

To those who are afraid of the current pirates, don't worry, they probably wont get any stronger, Im mostly focusing on visuals (I have been trying to get a pirate emblem on them for a while now, its driving me crazy that it isn't working but the laser visuals are coming along nicely)

Here is a nice picture of the work

http://i954.photobucket.com/albums/ae24/RyatMonkey/ScreenShot_86.jpg

on Oct 06, 2009

You just made me drool seeing the altered Advent blue beam turned red

on Oct 06, 2009

For some reason, when I click to enable the mod in Entrenchment 1.04 it freezes and displays a minidump. 

Am I doing something wrong?  The mod is in the right folder.  If it helps any, I'm running Windows 7 64 bit.

on Oct 06, 2009

hmmm... okay... just when I thought I was through with the pirates... I forgot one small detail about the map I created... I HAD TWO PIRATE BASES PER STAR SYSTEM. So basically... one base gets blown up... and now I have a pirate fleet heading towards one of my other planets ON the other side of the system... go freaking figure...

on Oct 06, 2009

XRaptor321
For some reason, when I click to enable the mod in Entrenchment 1.04 it freezes and displays a minidump. 

Am I doing something wrong?  The mod is in the right folder.  If it helps any, I'm running Windows 7 64 bit.

could you gives us more details please?

such as are there other mods?

did you also have 0.86 and pasted 0.89 over it?

I do know there was a momentary problem with Windows7 will get with Nacey about that to see if that might be the problem as well

on Oct 07, 2009

Got a bit of a major problem.

 

I'm not sure what's causing it, but some time into playing this mod on my Vista SP2 desktop, I always get a minidump. Specs definitely exceed recommended (AMD Phenom Quad Core @ 2.2GHz, NVIDIA GeForce 9800GTX+, 6GB RAM, Windows Vista SP2 64-bit), and I've tried changing settings to no avail. It works fine on my older computer (Dual core @ 2.8GHz (not sure of brand, I didn't build it), 2GB RAM, ATI Radeon HD3200 integrated video, Windows XP SP3). Both are running Entrenchment 1.04 with Distant Stars 0.89 and no other mods enabled. I would be grateful if you told me the problem and how to fix it, or if I need to simply wait until the next update - normal Entrenchment works fine, and I want to play with my dad again .

on Oct 07, 2009

PlayMp1
Got a bit of a major problem.

 

I'm not sure what's causing it, but some time into playing this mod on my Vista SP2 desktop, I always get a minidump. Specs definitely exceed recommended (AMD Phenom Quad Core @ 2.2GHz, NVIDIA GeForce 9800GTX+, 6GB RAM, Windows Vista SP2 64-bit), and I've tried changing settings to no avail. It works fine on my older computer (Dual core @ 2.8GHz (not sure of brand, I didn't build it), 2GB RAM, ATI Radeon HD3200 integrated video, Windows XP SP3). Both are running Entrenchment 1.04 with Distant Stars 0.89 and no other mods enabled. I would be grateful if you told me the problem and how to fix it, or if I need to simply wait until the next update - normal Entrenchment works fine, and I want to play with my dad again .

can you give us more info please?

when does it minidump?

when the pirates come out to play?

When you have mulitply things going on in the background?(though with your system that might not be it)

on Oct 07, 2009

Go Ryat go. find the bug!

on Oct 07, 2009

 

on Oct 07, 2009


Quoting XRaptor321, reply 1249For some reason, when I click to enable the mod in Entrenchment 1.04 it freezes and displays a minidump. 

Am I doing something wrong?  The mod is in the right folder.  If it helps any, I'm running Windows 7 64 bit.

could you gives us more details please?
such as are there other mods?

did you also have 0.86 and pasted 0.89 over it?

I do know there was a momentary problem with Windows7 will get with Nacey about that to see if that might be the problem as well

 

There are no other mods existing inside my Entrenchment mods folder, because this is a clean install of Entrenchment.

I downloaded 0.89 full, not the 0.89 patch used to patch 0.86. 

Yeah, it sounds like a Windows 7 problem, seeing that other people on this thread are playing it just fine. 

Oh, I forgot to mention that Entrenchment is fully updated to 1.04.

 

 

 

on Oct 07, 2009

No, it's not just a Windows 7 problem. I run Entrenchment on Win XP and have the same problem (crash when trying to enable DS Beta 0.85).

I have a clean install of SoaSE/Entrenchment with no other mods. I installed DS in the correct folder and copied the filed from the "DS Entrenchment Extras 0.85" to the GalaxyForge folder.

So, what can I do to run DS 085?

on Oct 07, 2009

What version of sins are you running?

On another note I think there is a major bug with the industrial planet. Posted a pic for it.

As you can see... it has four listed but I could only build 3 and I have enough credits, even have a colony frigate

edit 2: nvm, see that the bug with akkan...oo...ok I can see why there is a bug...the colonize bug...yes and for those who is interested, I'll be posting a pic, maybe even a vid of the dynamic movement mod...

on Oct 07, 2009

I see a new hot fix is out, is that going to cause any issues or am i ok with .89.

On another note, my DS has been running fine with no crashes. Although i deleted my other versions and started from scratch and redownloaded everything because i was minidumping when i hit the apply changes button when i tried to update the old one. But all is good now. 

on Oct 07, 2009

DS works on 1.041 as far as I know. Just copy/pasted it into the new patch folder. Seems to be working fine for now.

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