Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 85)
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on Oct 07, 2009

It's not working for me...

on Oct 07, 2009


Quoting PlayMp1, reply 1252Got a bit of a major problem.

 

I'm not sure what's causing it, but some time into playing this mod on my Vista SP2 desktop, I always get a minidump. Specs definitely exceed recommended (AMD Phenom Quad Core @ 2.2GHz, NVIDIA GeForce 9800GTX+, 6GB RAM, Windows Vista SP2 64-bit), and I've tried changing settings to no avail. It works fine on my older computer (Dual core @ 2.8GHz (not sure of brand, I didn't build it), 2GB RAM, ATI Radeon HD3200 integrated video, Windows XP SP3). Both are running Entrenchment 1.04 with Distant Stars 0.89 and no other mods enabled. I would be grateful if you told me the problem and how to fix it, or if I need to simply wait until the next update - normal Entrenchment works fine, and I want to play with my dad again .

can you give us more info please?

when does it minidump?

when the pirates come out to play?

When you have mulitply things going on in the background?(though with your system that might not be it)

 

I have pirates disabled, and the only active things I have running are Sins and iTunes, and in the case of my dad when he tries to play, absolutely nothing but basic background tasks like Malwarebytes. He's stuck in the 1995 computing mindset of rebooting the whole computer between using any program i.e. "I just used Firefox, better reboot so Sins works well" despite our huge amount of RAM. Should I post the contents of the minidump?

on Oct 07, 2009

I've got the same problem.  Running Win7, no other mods or installs, go to enable DS, and it gives me the minidump. 

on Oct 07, 2009

Hmm... it seems even with the hotfix that the Kortul Dev's Jam weapons ability still autocasts and wastes Antimatter when enemy's are not present... is it possible that the files haven't been modified in the DS mod yet? or is it the standard game files doing it, I updated the game with the hotfix and I'm still getting this issue

 

I'm gonna run a test in regular game to see if it happens soo I'll post if it happens or doesn't happen

 

Edit:

yep... it's the mod... the autocast still casts jam weapons when no enemies are present near the ship. Regular Van sins Kor Dev doesn't have this issue and doesn't cast when Autocast is active

on Oct 08, 2009

XRaptor321



I downloaded 0.89 full, not the 0.89 patch used to patch 0.86. 
 

and there  is your problem, we have not released a full download of 0.89

to fix please download 0.85 then the patch to 0.89 then copy and paste

EternalRequiem
Hmm... it seems even with the hotfix that the Kortul Dev's Jam weapons ability still autocasts and wastes Antimatter when enemy's are not present... is it possible that the files haven't been modified in the DS mod yet? or is it the standard game files doing it, I updated the game with the hotfix and I'm still getting this issue

 

I'm gonna run a test in regular game to see if it happens soo I'll post if it happens or doesn't happen

 

Edit:

yep... it's the mod... the autocast still casts jam weapons when no enemies are present near the ship. Regular Van sins Kor Dev doesn't have this issue and doesn't cast when Autocast is active

yeah even though the mod may not minidump with 1.041 it still may not take in all the corrections, we hopefully will fix this soon, will get with Nacy tomorrow morning ( my time, arizona time 7:00 am)

on Oct 08, 2009

I haven't checked on the other issues for the other races yet. I never noticed anything wrong with the Advent, the TEC though I noticed the Akkins ability to colonize right away that it made a mining thing that was not capturable... of course this is before the new hotfix. I've yet to test fully the Advent or the TEC in the newer version yet. I've been focusing on the Vasari first... I wanna at least complete one game before i move on to another race and try them out

on Oct 08, 2009

Right... Imma try to get some in game screenshots for ya to drool over with a pirate raid attacking me with my main fleet defending. I'm building up a fleet so I can charge into the highly defended pirate base to wipe one out I actually had a good few screenshots but they don't seem to be showing up where they're suppose to be. Anywho, I also just probed my TEC neighbor and... he has a huge fleet I gotta deal with as well as lots and lots of mine fields for my fleet to plow through lol bringing lots of scouts with me when I try to even attempt to go into that since they can spot mines and have my fleet blow them away.

on Oct 08, 2009

Ryat, I believe the patches are that always culmative so I suggest if you have downloaded the full 0.85 mod is to download that and patch 0.86 then to 0.89.

on Oct 08, 2009

ice27828
Ryat, I believe the patches are that always culmative so I suggest if you have downloaded the full 0.85 mod is to download that and patch 0.86 then to 0.89.

just talked to Nacey about it, he set it up to be able to patch to 0.89 from 0.85 to keep everything simple

on Oct 08, 2009

ahh, lol I was thinking of uploading the full version myself... well back to polishing computer sprite animation and then polish off the dynamic movement

on Oct 08, 2009

There's a problem with the Vasari phase gates... they won't shut up! As you know, when you zoom in on an object, you can hear a background noise that normally disappears when you zoom out again. But whenever I build a phase gate, the background noise is persistant regardless of my zoom level. It's not broken my mind yet, but it could get rather annoying in the future. Can you help out?

The Undying.

on Oct 08, 2009

Right... I was only able to find one of the screenshots I made last night... but I guess it's good enough until I manage to get to the pirate base and start a huge battle

as for the echo in the background I noticed that as well... that was until the hotfix. After I updated the game with the hotfix the background in phase space noise disappeared

on Oct 08, 2009

"There's a problem with the Vasari phase gates... they won't shut up! As you know, when you zoom in on an object, you can hear a background noise that normally disappears when you zoom out again. But whenever I build a phase gate, the background noise is persistant regardless of my zoom level. It's not broken my mind yet, but it could get rather annoying in the future. Can you help out?

The Undying. "

 

Woa i figured it was just me having that problem, yes they wont shut up, it drives me crazy! I cant ever play Vasari because of this.

if yall want system specs, for bug reporting, please let me know exactly what you want, and ill post any information i can.

on Oct 08, 2009

TopAce6

"There's a problem with the Vasari phase gates... they won't shut up! As you know, when you zoom in on an object, you can hear a background noise that normally disappears when you zoom out again. But whenever I build a phase gate, the background noise is persistant regardless of my zoom level. It's not broken my mind yet, but it could get rather annoying in the future. Can you help out?

The Undying. "

 

Woa i figured it was just me having that problem, yes they wont shut up, it drives me crazy! I cant ever play Vasari because of this.

if yall want system specs, for bug reporting, please let me know exactly what you want, and ill post any information i can.

IIRC, this happens in vanilla as well.  So, not a mod problem.  However, they may be able to adjust it.

on Oct 08, 2009

@EternalRequiem- Just wait until the graphix changes I made come into play

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