Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 87)
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on Oct 10, 2009

in case you guys are wondering how the AI is adapating to the new pirates the report is good

here is a screen shot

That is a fully upgraded starbase right in the path

AI is set to Unfair Research

on Oct 10, 2009

LOL I love everyone credits, metal, and crystal in these shots!!!! Overkill.

on Oct 10, 2009

Probably cause shots are taken when in dev.exe...

on Oct 10, 2009

Or we just play that long of games. I know I do.

on Oct 10, 2009

ice27828
Probably cause shots are taken when in dev.exe...

no dev.exe was used in the shooting of that screenshot

on Oct 10, 2009

forum go boom

on Oct 10, 2009

@EternalRequiem- Just wait until the graphix changes I made come into play

Wait.  Someone's replacing Bailknight's already-slick weapon graphics?  This I would like to see!

Also, if anyone wants to see BK's Vassari graphics in motion -- those still shots look awesome, and to see it moving is sweeter still -- I recorded a HD YouTube video here: http://www.youtube.com/watch?v=5azoHPU6udA&fmt=22  (Full screen the video to get its full size.  For some reason, YouTube's HD player -- when not fullscreened -- is smaller than the actual HD video.)

on Oct 10, 2009

-Ue_Carbon
LOL I love everyone credits, metal, and crystal in these shots!!!! Overkill.

Most of the games I play reach into the 10 hour range since I do play big custom made maps it allows every faction to get everything they can and then throw themselves at each other and watch a very good light's display show

oh speaking of which... I got more screenies this time of a pirate base assault though I had about 15 pics worth I only managed to pull 6 from the screenshot folder... the other 10 pics disappeared *groan* and they were awesome screenies TOO!

on Oct 10, 2009

have you guys evar thought about adding dynamic battle systems to this mod (it makes ships move around while in combat), should round out the already wonderful list of changes you guys have

 

lifekatana
(quote button does not work on Chrome) 

to Dukoth:

Yes they have, they are planning to incorporate it (ver 0.90 or 1.0, idk).

 

Official confirmation? Nacey? Please tell me that if you're planning to do that, it'll be totally optional

on Oct 10, 2009

Ok, yet again. Yes, the dynamic movement will be an extra feature for those who are interested. Expect this in your extra folder either 0.90 or 1.0. Mooser a.k.a. ice27828 has created a merge of DS and dynamic movement. I do think he changed a few things to balance it out. Im not sure, he can inform you better you.

BUT YES PEOPLE, we have a dynamic movement incorporated in DS. BUT IT WILL BE AN EXTRA FEATURE found in your extra folder that will contain all kinds of goodies in future relases.

 

BTW, great pics. Cant wait for Nacey to finish the Gallery section *cough cough*

on Oct 10, 2009




Quoting Ryat,
reply 1275
@EternalRequiem- Just wait until the graphix changes I made come into play


Wait.  Someone's replacing Bailknight's already-slick weapon graphics?  This I would like to see!

Also, if anyone wants to see BK's Vassari graphics in motion -- those still shots look awesome, and to see it moving is sweeter still -- I recorded a HD YouTube video here: http://www.youtube.com/watch?v=5azoHPU6udA&fmt=22  (Full screen the video to get its full size.  For some reason, YouTube's HD player -- when not fullscreened -- is smaller than the actual HD video.)

actually I changed the way the visuals for the pirate weapons fire

on Oct 10, 2009

-Ue_Carbon
Ok, yet again. Yes, the dynamic movement will be an extra feature for those who are interested. Expect this in your extra folder either 0.90 or 1.0. Mooser a.k.a. ice27828 has created a merge of DS and dynamic movement. I do think he changed a few things to balance it out. Im not sure, he can inform you better you.

BUT YES PEOPLE, we have a dynamic movement incorporated in DS. BUT IT WILL BE AN EXTRA FEATURE found in your extra folder that will contain all kinds of goodies in future relases.

 

BTW, great pics. Cant wait for Nacey to finish the Gallery section *cough cough*

Heh feel free to add the pics I've upped for the Gallery and advertise the game

also on a side note which is rather unfortante I accidentally deleted the game save for those screenshots I was screwing around trying to find the other screenies and it just happened... hahaha... oh well no use crying over spilled milk. I can't wait for the dynamic movement to be incorporated into the game. I like my battles to be more real with ships flying about and duking it out

on Oct 10, 2009

Ok got them to work hopefully:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

on Oct 10, 2009

Hmmm has anyone noticed the graphics on the urban planet? they seem to be misaligned a bit at least t he skin looks a bit out of line. If you look closely you can see a line going through several sections of the planet which breaks up the whole plantary city look

on Oct 10, 2009

Yes and no. I only look at planets as they are burning under a waves of cluster bombs.

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