Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 93)
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on Oct 23, 2009

......................... right... lol Carbon blew a gasket

on Oct 23, 2009

-Ue_Carbon
  

CURSE YOU ADVENT AND YOUR MIND CONTROLED PIRATES!!!!!!   MAY EACH OF YOU GET SPACE TICKS AND DIE!!!!

The Advent dont control the Pirates

I DO!

on Oct 24, 2009

yo Nacey (or Ue_Carbon), just downloaded Distant star mod.... firstly i hav 2 say its magnificient mate!!! Anyway,  got a little prob.  My mate did exactly the same but cant get this mod runnin.... Both got  Entrenchment v1.041. any ideas?  Tha

on Oct 24, 2009

what is his checksum?

also, try redownloading sometimes errors creep in

on Oct 24, 2009

Great reference, Carbon. Are you sure it was due to the Advent? Not trying any new, creepy drive systems?

on Oct 24, 2009

Ok so this is my first mod.

I followed the read me directions, and then tried to apply changes in-game and got a minidump each time. I am running 1.041.

what can i do?

edit: now i didnt crash and its enabled and applied and im not getting any changes in the game.

on Oct 24, 2009

what is your checksum number

on Oct 24, 2009

Its mindumping me at startup now, so i cant even get that far, but it was 34724853 at last check.

on Oct 24, 2009




Quoting -Ue_Carbon,
reply 1380
  

CURSE YOU ADVENT AND YOUR MIND CONTROLED PIRATES!!!!!!   MAY EACH OF YOU GET SPACE TICKS AND DIE!!!!



The Advent dont control the Pirates

I DO!
Draakjacht
Great reference, Carbon. Are you sure it was due to the Advent? Not trying any new, creepy drive systems?

Well it was bad bad bad bad bad timing for me. And yes I blame the Advent. They supplied the bounty. Anyhow, my poor system got raided. So I send in the Event Horizion and her fleet. In the middle of defending from the massssive pirate raid guess who shows up on the other side of the system? The Advent. A Carbon sandwich. I lost the planet, a 3000 point fleet, and a fully upgraded starbase. It was by far one of the worst massacars ever. EVER!

So yeah, I blew a gasket. I dont lose the Event....EVER. I protect her better than I do 7/8 of my planets. Sad days for the Carbon Divison.

 

 

 

 

Anyhow, back to tech support. If yall are getting minidumps at startup, you may have gotten a corrupted download. It happens, we dont know why. Try to redownload. Also another easy mistake happens to people is they dont put the mod in the correct folder right. You might have a extra folder that in the way of SINS applying the changes. Simple things just to double check. Still got problems after than let us know we can have Ryat, come to your house with a hammer.

on Oct 24, 2009

ouchies that certainly sucks donkey balls. Though a rather smart move by the Advent

on Oct 24, 2009

...Yeah I say. I was totaly blindsided. I knew they had a fleet next to mine. But due the defenses and fleet usually they dont jump in. I wont make that mistake again. They have been really really aggresive this game. Karma, for messing with the AI settings.

on Oct 24, 2009

Just wondering, will the version for vanilla sins be updated at all?

on Oct 24, 2009

Mmmm....we plan to. Not till we get the Entrechement version to 1.0. But Im not sure if Nacey will dedicate the time with Diplomacy right around the corner.

Boss man could tell you an set in stone yes or no. Next time he graces us with his apperance here LOL

on Oct 25, 2009

Quick question....I noticed that Mansh00ter updated the volumetric explosion mini mod (v1.2 different color explosion for different races) and i was wondering if you will be updating all the mini mods for the .9 or 1.0 version ?

on Oct 25, 2009

I believe the next update that is coming will have this update as well... at least that's what I read in prevouis posts

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