Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 36)
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on May 28, 2009

you have alot of downloads on the op, so which one is 1.16 compatable?

on May 29, 2009

soasertus the ones you want are the 1.01 & 1.01 patch

harpo

 

on May 29, 2009

The option to change the income rate is already a standard feature.

You can find them before you start a game.

 

The real thing is the balance between money and resources. In mid-game theres a whole lot of money alright,

but you have a very small income in metal and crystal.

So you end up spending minutes hitting these buttons to convert your cash into metal and crystal.

on May 29, 2009

Very true. I tried to change it myself (as well as many other tweaks including the pirate starbase i am currently nerfing) but i didn't find the file where you can change the income rate without modifying the metal and crystal income. Even in slow mode, i end with way too more cash.

Moreover, they are some files in the gameinfo folder i can't change to txt from binary using the .bash trick : some kind of issue where the convertdata_entrenchment encountered an error and have to close... If you have infos about the way to fix that, i am interested !

BTW, i still have some criticism about the whole balance of the mod but the content is still amazing.

on May 29, 2009

well you could change the planet files so you can edit the amount of metal or crystal per rock, but of course, you would be also affecting your enemies as well.

I was wondering if there are any plans to mod each ships to use the capital ship animation when they are dead cause even in all major scifi serise that feature space battles, ships just don't explode into piece, most when they are totally disabled, have like a few minutes before they explode, so I was wondering, will each of the ships including the capital ships will use the capital ship explode animation?

edit: I have acutally tried using the capital ship animation my self on the ships in the Star trek mod of vinalla sins, and I must admit they look more realistic than just exploding when they die, but of couse with the graphic mod, and the volumetric explosions, it kinda slow down my comp processing, but then again, I had several hundered ships exploding in just one planet with thousands of ships for each player.

PS. How come there was no mention of a new backdrop? the golden rod yellow backdrop?

on May 29, 2009

Opps, wrong thread...lol.

on May 29, 2009

I get the following errors when clicking a Swamp Planet that I colonized:

1.- Slot ACTION_PLANET_OPENPLANETMODULEMANAGEMENT_ORBIT0 can't be setup over ACTION_CAPITALSHIP_ABILITY_1.

2.- Slot ActionPlanetOpenUpgradeManagement can't be setup over ACTION_CAPITALSHIP_ABILITY_0.

I can't do any upgrade to the planet itself. Anyway, after some "skip" clicks, the game continues.

Any idea?

 

on May 30, 2009

An excellent mod that greatly enhances the original game, I tip my hat to you chaps!

I do however have some thoughts on a few things:

- TEC High Density Zoning research has no effect on Military planets (version 0.81 latest as of this date)

- TEC Shield research is incredibly lackluster compared to Hull research (1% per research point vs an average 5% per point in Hull) Players should be able to 'shield tank' to coin an EVE phrase if they so choose in my opinion. While TEC Shields will never really be strong it should at least be an option, this is far from the case currently.

- Often I get a CTD (no minidump) during a medium-to-large fleet battle, the result is the same regardless of Windows version (tested on vista and w7). I'm using highest settings on everything with 4x AA. This doesn't occur on vanilla.

To give you a decent idea of my system im using a quad core, 4gb ram and a GTX260 with latest drivers.

The above may seem like alot of moaning but I really am impressed with the mod in general, apart from that damned CTD.

on May 30, 2009

Smeghead2k6
An excellent mod that greatly enhances the original game, I tip my hat to you chaps!

I do however have some thoughts on a few things:

- TEC High Density Zoning research has no effect on Military planets (version 0.81 latest as of this date)

- TEC Shield research is incredibly lackluster compared to Hull research (1% per research point vs an average 5% per point in Hull) Players should be able to 'shield tank' to coin an EVE phrase if they so choose in my opinion. While TEC Shields will never really be strong it should at least be an option, this is far from the case currently.

- Often I get a CTD (no minidump) during a medium-to-large fleet battle, the result is the same regardless of Windows version (tested on vista and w7). I'm using highest settings on everything with 4x AA. This doesn't occur on vanilla.

To give you a decent idea of my system im using a quad core, 4gb ram and a GTX260 with latest drivers.

The above may seem like alot of moaning but I really am impressed with the mod in general, apart from that damned CTD.

TEC sheilds even in the orginal game were not their strong point. The increased tech tree only furthers the race differences between each race. For example, TEC have higher armor and Hp than other races so their tech in the mod furthers increased that difference. If you want high shield use the Advent since that is one of their strong points.

Some of the graphic mods that are included into this mod increase the requirements to play the game. Might wanna turn down your graphics. That should help with your minidumps. If it continues, redownload the entire mod and that also seems to help people with minidump issues.

on May 30, 2009

Which version of this mod includes the celestial bodies planets? I just downloaded v1.01 but they're not there. And theres about 25 download links.

And i have a galaxy forge you might find usefull.

http://files.filefront.com/Ultimate+Forgerar/;13658912;/fileinfo.html 

It's a galaxy forge for a CB and SS mod i was going to make but you beat me to it. The extra stars will be in a mod i'm working on.

on May 30, 2009

I'm getting frustrated, still getting a lot of Mini-dumps on startup, maybe 50% of the time with 0.81.

on May 30, 2009

just_jim
I'm getting frustrated, still getting a lot of Mini-dumps on startup, maybe 50% of the time with 0.81.

Sounds like you have not downloaded and patch correctly.

doberman211
Which version of this mod includes the celestial bodies planets? I just downloaded v1.01 but they're not there. And theres about 25 download links.

And i have a galaxy forge you might find usefull.

http://files.filefront.com/Ultimate+Forgerar/;13658912;/fileinfo.html 

It's a galaxy forge for a CB and SS mod i was going to make but you beat me to it. The extra stars will be in a mod i'm working on.

The most current Entrechement version .8 and .81 have most of the CB planets, not all of them made the transfer over. AkA No atmosphere ones. As far as I know the full download for the most recent patch has all the galaxy forge icons and such needed.

on May 31, 2009

The most current Entrechement version .8 and .81 have most of the CB planets, not all of them made the transfer over. AkA No atmosphere ones. As far as I know the full download for the most recent patch has all the galaxy forge icons and such needed.

I'm looking for a non entrenchment version.

on May 31, 2009

UE Carbon

No, I did it right. Something is still crashing. I'm making up a bunch of Galaxy maps with different planets, and only a few so far have crashed. I'm gonna see if I can pin down exactly what's causing it.

on May 31, 2009

doberman211

The most current Entrechement version .8 and .81 have most of the CB planets, not all of them made the transfer over. AkA No atmosphere ones. As far as I know the full download for the most recent patch has all the galaxy forge icons and such needed.
I'm looking for a non entrenchment version.

there isn't one yet, though I don't see a reason why create a non entrenchment version, there is a lot more in entrenchment which can't be one in vinalla

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