Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 37)
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on May 31, 2009

Hey, I just wanted to thank you for this fantastic mod.  You guys have made some great improvements to the game and I'm having a blast playing it. 

Jake

on May 31, 2009

I dont know what im doing wrong with the install of the mod, im still getting minidumps while loading maps and CTD's. Ive tried reloading the mod 3-4 times and the issues are still reacurring. Im using the .81 .... v2.7c full download file. Anyone know a possible solution to the matter?

on Jun 01, 2009

Yeah, the modification package (DS_Entrenchment_Beta_0.81_[33515597]_v2.7z) is very prone to minidumps (frequent), runtime errors (rare), and a complete system crashs (very rare).  I do not have these issues with the normal game, checked all the files, redownloaded them, and even extracted them with different archivers to make sure it wasn't an oddball archiving issue. 

So, instead started pulling parts from the mod to isolate the problem a bit, and observed a drastic reduction in error frequency.  For instance, removing the extras by itself finally let me play through a small, seven planet game, and only errored shortly into continous play when attacking a pirate base.  Still would give me minidumps, but the frequency was not as common.

Considering the game is barely using my system resources, it's not a performance limitation, and have been using some of these mods seperately with no issue as well.

Maybe the prior versions where more stable or installing and patching up from an older version would reduce the errors.  It could just be the uploaded full package download is somehow corrupted.

Anyway, what little was seen of the mod, it looked good.

on Jun 01, 2009

Awesome mod.. Really awesome. A complete functional mod that works with Entrenchment and the latest patches.
Basically every single mod i loved is packed in here, even something as small as the new player pictures! Great job

on Jun 01, 2009

I am having trouble getting the Galaxy Forge Senerio to work. The files are in the folder but it is not showing up in game cue. Any ideas?

on Jun 01, 2009

Okay, as usual, the mod is great. I like the new planet varieties, had fun with the Sol system, and I love the Kingdom of Heaven map by Ue Carbon (kudos).

Just a thought though, the AI doesn't have the hard-coding to use higher level researches (somewhere above level 3 or 4?), but if you added a reasearch such as Gas Giant Colonization, the AI will use it. It would take a lot of work, but does it seem feasible that spreading the 10 levels of a given research out over 3 different buttons in the tree would allow the AI to take advantage of the extended tech? It's nothing I'm pushing too hard for, but I do more single player and it suddenly hit me that the AI might work under that logic.

on Jun 02, 2009

The Ai does use the higher levels of research it just takes a while. I play a 4v1 and had one AI come within 20 research tech levels of me (I had all of them researched). Adimitiedly it took almost 5 hours to do, but they are capable of using the higher levels of tech

on Jun 02, 2009

Baleur
Awesome mod.. Really awesome. A complete functional mod that works with Entrenchment and the latest patches.
Basically every single mod i loved is packed in here, even something as small as the new player pictures! Great job

Personally, I don't like the pics, they seem out of character with the rest of the game, interms of the styling of the pictures

on Jun 02, 2009

Heinekus
I dont know what im doing wrong with the install of the mod, im still getting minidumps while loading maps and CTD's. Ive tried reloading the mod 3-4 times and the issues are still reacurring. Im using the .81 .... v2.7c full download file. Anyone know a possible solution to the matter?
Falknir
Yeah, the modification package (DS_Entrenchment_Beta_0.81_[33515597]_v2.7z) is very prone to minidumps (frequent), runtime errors (rare), and a complete system crashs (very rare).  I do not have these issues with the normal game, checked all the files, redownloaded them, and even extracted them with different archivers to make sure it wasn't an oddball archiving issue. 

So, instead started pulling parts from the mod to isolate the problem a bit, and observed a drastic reduction in error frequency.  For instance, removing the extras by itself finally let me play through a small, seven planet game, and only errored shortly into continous play when attacking a pirate base.  Still would give me minidumps, but the frequency was not as common.

Considering the game is barely using my system resources, it's not a performance limitation, and have been using some of these mods seperately with no issue as well.

Maybe the prior versions where more stable or installing and patching up from an older version would reduce the errors.  It could just be the uploaded full package download is somehow corrupted.

Anyway, what little was seen of the mod, it looked good.

Its being looked into on if the binary conversion might of corrupted anything. Im not sure what to tell you if you cant play the game due to any minidumps or anything. It seems to affect random peoples computer differently. Some it runs great other not so much. Im thinking it could be something with the randomness created by so many addtional planets, sizes, bonuses, buffs, etc etc. But Im just guessing here. We are still working hard on to make DS minidump free, but its gonna take time and lots of rum and whiskey. Ask Nacey how much trouble SINS can be at times LOL

Draakjacht
Okay, as usual, the mod is great. I like the new planet varieties, had fun with the Sol system, and I love the Kingdom of Heaven map by Ue Carbon (kudos).

Just a thought though, the AI doesn't have the hard-coding to use higher level researches (somewhere above level 3 or 4?), but if you added a reasearch such as Gas Giant Colonization, the AI will use it. It would take a lot of work, but does it seem feasible that spreading the 10 levels of a given research out over 3 different buttons in the tree would allow the AI to take advantage of the extended tech? It's nothing I'm pushing too hard for, but I do more single player and it suddenly hit me that the AI might work under that logic.

Glad to hear you like my map!!!!! I was so afraid they be total failures. I personaly like them but that didnt mean anyone else would. Have you tried any of the others?

And the we are currently thinking on ways to make the AI harder and able to reserach faster and quicker. To give them advantage since they are the smarttest kids on the block. But dont look forward to this feature for a bit. Its on the list but we got other things we want to do first.

on Jun 02, 2009

ergie272
I get the following errors when clicking a Swamp Planet that I colonized:

1.- Slot ACTION_PLANET_OPENPLANETMODULEMANAGEMENT_ORBIT0 can't be setup over ACTION_CAPITALSHIP_ABILITY_1.

2.- Slot ActionPlanetOpenUpgradeManagement can't be setup over ACTION_CAPITALSHIP_ABILITY_0.

I can't do any upgrade to the planet itself. Anyway, after some "skip" clicks, the game continues.

Any idea?

 

Any help? I'm playing the entrechment version (1.02)

And btw great mod. All what I desired in this game. thanks a lot.

on Jun 02, 2009

ergie272

Quoting ergie272, reply 7I get the following errors when clicking a Swamp Planet that I colonized:

1.- Slot ACTION_PLANET_OPENPLANETMODULEMANAGEMENT_ORBIT0 can't be setup over ACTION_CAPITALSHIP_ABILITY_1.

2.- Slot ActionPlanetOpenUpgradeManagement can't be setup over ACTION_CAPITALSHIP_ABILITY_0.

I can't do any upgrade to the planet itself. Anyway, after some "skip" clicks, the game continues.

Any idea?

 

Any help? I'm playing the entrechment version (1.02)

And btw great mod. All what I desired in this game. thanks a lot.

Ya were you playing with the error showing? I noticed that also, but that usually happens when I am in developer mode but in regular mode, it is fine. other it works just fine, like you said it the game continues and nothing is changed

on Jun 02, 2009

Ignore double post ahhh...

on Jun 02, 2009

Yes, I have the user setting showerrors=true. But If I remove it (showerrors=false) the game crashes in a minidump when I select this planet. Only happens with a swamp planet in the game I'm playing now-

There's no way I can select the planet to make upgrades (tactical,logistic,ER,habitability) to it. I still can make some structures in the grav. well selecting directly the constructor, but as I said, I cant select the planet itself.

Thanks for your interest.

on Jun 03, 2009

Well, since my previous posts regarding constant minidumps etc., it seems i have fixed the problem. I just downloaded .7 and patched from there on out. still get the crashes randomly though, but less frequent.

on Jun 03, 2009

Slyguy3129
I am having trouble getting the Galaxy Forge Senerio to work. The files are in the folder but it is not showing up in game cue. Any ideas?

 

BUMP!

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