Distant Stars Mod Blog


Feedback of any kind is always welcome. Ideas, balance changes, and bug reporting of any kind is always useful!

Version 1.00 Released!

Make sure to ask for permission before republishing any part of this mod to the public!

Downloads

Rebellion Logo

1.05 + DLC Compatible:

0.12 ALPHA Release:
Full Download:
http://distantstars.mmobase.com/rebellion/Distant_Stars_(R)_ALPHA_0.13_[45189661].7z

Full Download MIRROR:
http://www.moddb.com/downloads/distant-stars-rebellion-alpha-013

MD5: 69486D2FCD3F35E46E6F5EF8C9F1634A

Diplomacy Logo

1.34 Compatible:

1.01 Release:
Full Download:
http://distantstars.mmobase.com/diplomacy/Distant_Stars_(D)_1.01_[45685832].7z

 

Entrenchment Logo

1.051 Compatible:

Beta 0.9951 Release:
Full Download:
http://distantstars.mmobase.com/entrenchment/DS_Entrenchment_Beta_0.9951_[36672852].7z

SoaSE Logo

1.14 - 1.181 Compatible:

Version 1.01:
Full Download:
http://distantstars.mmobase.com/soase/Distant_Stars_v1.01_[453701567].7z

Make sure to ask for permission before republishing any part of this mod to the public!

Multiplayer Games:
We've setup a thread for everyone to organise their multiplayer games in and also setup example times and dates for most people to meet up and start games. These are what we hope to be the main times for people to be around and want to play games together.

The times are:
4pm EST (9pm GMT) Saturdays & Sundays
9pm EST (2am GMT)
Saturdays & Sundays

If you want to organise other games please go ahead using the same topic to consolidate all the information in one place and hopefully get more games together within our community. These games are for PvP, PvAI & PvPvAIso come along and we'll get some games going!

Screenshots:
We've setup a thread so you can all post your screenshots to share with us the Distant Stars team and its players. Im sure we're all intrigued to see what kinds of battles and events you've all been having on the mod aswell.

Lore:
We know some of you guys love to role play whilst using Distant Stars, and here's a topic for you guys to post all of your role playing stories, character profiles and anything else you can imagine.

Maps:
Some of you avid map makers out there have produced some great maps but never really had them recognised because they've got lost. Well here's a topic for you to post a link to the download (we can even provide mirrors if necessary) a screenshot or two of the map for us all the preview and if enough people like it we'll even include the map in with the actual mod!

Please visit our website and for more information, change logs, downloads, and to report bugs. Our website can be found here: http://distantstars.mmobase.com

Bug Reporting

If you want to report a bug please use the Bug Report feature on our website:
http://distantstars.mmobase.com/?m=reportabug

Please include as much information as possible, if you have an error log feel free to post it on these forums and we'll take it from there. If you can reproduce the error please include the error log (read below to find out how to enable error logs) and include as much detail on how to reproduce the problem.

To enable logging:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Setting

Open the user.setting file (using Notepad, Wordpad or any text editor) and scroll down to the bottom 7 lines from the bottom is the line:
LogOutput FALSE
Change FALSE to TRUE
LogOutput TRUE

and from then on any Log files will be saved to the debug folder:
Windows Vista/Windows 7:
C:\Documents and Settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug
or
Windows XP:
C:\Documents and settings\<Your Windows Username>\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Debug

If you get these log files to us (you can just paste them in to a forum post) we can hopefully get your issues sorted.

Frequently Asked Questions

All files are compressed using 7Zip to shrink the download filesize. To extract these files you must use WinRAR or 7Zip.
Any Patches should overwrite the original install directory, either by extracting over the original folder, or cut/copy & pasting over the existing file/folder structure.

1) My game keeps crashing, is there anything I can do to stop it?
i) Are you running the game on maximum (highest) settings? if so, lower them to High or Medium, there is a known issue with the game using up too much memory, there is nothing we can do about this, also no matter how powerful your pc is, it is affected by this issue no matter the pc it is not above this crashing issue, it is a game problem not a hardware one, so quite simply lower your settings. If you still have an issue with crashing see point two.
ii) Give us as detailed information as possible about the crash, what was happening at the time of the crash, what races, ships, abilities were involved. If you can supply a Debug Log (see above for more information about logging) and post a bug report on our website.

2) The loading screens and portrait pictures dont appear properly, whats wrong?
i) This is an issue with ATI based graphics cards (rarely affects Nvidia based cards) we're looking in to the issue.

3) Why dont you support converting Distant Stars in to TXT format?
i) Quite simply many things can go wrong with converting your mod to TXT, we cant help you with something you've probably broken yourself.

4) Can I mod Distant Stars for myself?
i) Yes you can however please do not distribute our mod or our mod that you have edited to the public. You must ask for permission to do so, we will regrettably stop distributing our mod to all if users abuse our work.

5) Your mod is in BIN format I can't edit the files, what can I do?
i) You can convert the mod to TXT format however we wont offer any support to versions of the mod that have been converted to TXT.

6) Why is Distant Stars distributed in BIN format?
i) Mods load faster in BIN format and are less likely to have issues in this format.

7) I'm having trouble installing the MOD, do you have any more instructions?
i) Carbon was kind enough to do some more advanced instructions out here.

8) Is there any way to make new maps for Distant Stars using GalaxyForge?
i) Within the Distant Stars Extras folder there is a folder called Galaxy Forge, Copy and Paste this folder (or its contents) over your original Galaxy Forge folder (or its contents) replacing any files if it asks you to. When you start Galaxy Forge next you'll be able to use all of our planets.

Or, the DIY approach (without custom icons):

ii) The GalaxyForge supplied by the devs will still work with our Mod, however to be able to access all of our planetary bonuses, templates, planet types and stars you will need to take our GalaxyScenarioDef.galaxyScenarioDef (found in the GameInfo folder of the mod) and place it in to your GalaxyForge folder, overwriting the original GalaxyScenarioDef.galaxyScenarioDef (if you still wish to make maps for the original game keep a backup of the original file). This will allow you to use all of the Galaxy changes included in our mod.

Note: Any maps made for Distant Stars will not work with other Mods. See #8.2 for DIY instructions for map making or take the appropriate files from Entrenchment, they're cross-client compatible.

Some statistics...

Since August 2009 to February 2011 we have had over...

400,000 Unique visits to the website
12,000GB (12TB) of data transferred from our website

That equates to over 60,000 Unique downloads of the entire mod, excluding the excess of 20,000 Patches downloaded. 

Thanks to everyone that has supported us this far and making our mod as popular as it is!

dyMRNwSFh9gw

Comments (Page 386)
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on Aug 06, 2011

-Ue_Carbon
Be glad they shot down my other SC ideas.

If he had his way SC might have well be just pulled out of the game altogether.

on Aug 06, 2011

DavidFalcon
What I'm hoping to do is tweak the already awesome Dynamic Movement mod for DS to be a little more close to what I think it should be like. By having the tools, I can do this now.

If you get stuck or need some tips, shoot me a PM.

on Aug 07, 2011

Stant123
Quoting jtillung,
reply 5693
Any quick fix for the crash with diplomacy tech?

From what I've seen so far, it will crash with a dump after researching the ability to offer others cash/missions.

Haven't experienced that one myself, but I'll try to get a couple dozen games in this weekend to see what happens depending on if a new patch is released or not.

I can confirm that this exact crash happens to me too.

on Aug 07, 2011

I can confirm that this exact crash happens to me too.

Download:

http://sites.google.com/site/steelers086/gamefiles/entity.manifest

on Aug 07, 2011

Stant123

Quoting GDSR, reply 5778I can confirm that this exact crash happens to me too.

Download:

http://sites.google.com/site/steelers086/gamefiles/entity.manifest

Have now added a link to this above in our main post so it doesnt keep getting lost in all the posts

Update on 1.00:
We're doing some final testing at the moment, ALOT of bug fixes and minor things we've been meaning to do for a long time has gone in to this patch, we've now had 3 Full Downloads released internally and one Patch. We've now pretty much nailed every single bug/discrepancy bar one in Distant Stars.

The only bug we now have is in fact to do with the new strikecraft debuff we've proposed. Apparently the game engine doesn't like applying a buff within a range of a caster with the LinkedSquad constraint. It seems to be causing a random minidump to occur when loading / exiting a game (never during a match).

See'ing as the next official patch (Diplomacy 1.32) has been delayed two weeks now we have some more time to work on it so we can hopefully do a full release all at once including compatibility with the next patch they release.

on Aug 07, 2011

-Ue_Carbon

Quoting IHaTeD2, reply 5772You want to eliminate this by buffing them? What? oO

 
This really will only affect you, if your one of those asshole who spam carrier only and let them chill at the grav well edge.

Uhm no, i use mixed Fleets, same for the Capital Ships. As i said before i play more "RPG" Like and when a Race has some different Ships they have their reasons for that so i will use them.

I love Carriers and all the Fighters / Bombers etc. because i love very very big fights.

Mostly i love the phase Missiles because they look so awesome in big Swarms.

on Aug 07, 2011

Stant123

Quoting boshimi336 ...

 

All very valid answers! Thank you sir!

 

Depending on the weapon type, make sure carriers don't go trying to pick a fight with a cap ship 1 vs 1. Currently since they have no weapons they do not decide "I'm going to go blow someone up!" and race across the gravity well towards someone. At least, I believe that is the case currently. Is there a way to keep the AI handling of carriers and their attack priorities (which = zilch as they leave it up to strike craft) the same so they don't commit suicide? All of this while giving them some defensive capability tweaked with hp / shield numbers?

 

Just some concerns on ship behavior when AI controlled. I know previously in vanillathere were issues where carriers would snuggle up next to enemy SB and just kill themselves.

 

on Aug 08, 2011

boshimi336
Depending on the weapon type, make sure carriers don't go trying to pick a fight with a cap ship 1 vs 1.

They don't/won't.  I'm not changing their role type, just adding a little pop gun for the human player who moves them closer to the fight.

boshimi336
Is there a way to keep the AI handling of carriers and their attack priorities (which = zilch as they leave it up to strike craft) the same so they don't commit suicide?

Yeah, by not changing their role type and leaving auto attack off.

boshimi336
All of this while giving them some defensive capability tweaked with hp / shield numbers?

HP and shields are easy to do as well, but from what I've seen, they don't need that tweaked.  The recharge/repair rate maybe could use a touch of attention, but overall the numbers they currently have are fine and probably don't need any messing with at all.

 

 

Remember, this is a move to lessen strike craft not force the light carriers into combat.  If you want to leave the carrier at the side of the gravity well, it'll still do everything it did before, just the SC will get picked off easier.  Moving them closer is a risk versus reward scenario.  You risk the ship at the reward of having SC pound on your opponent harder and survive longer.

on Aug 08, 2011

Stant123 you are the man! 

on Aug 13, 2011

i'm getting some broken icons in the zoomed out galaxy in the explored systems... it only happens with DS enabled... the planet icons appear cut at the middle, showing only half the circle or two halfcircles opposite each other... when zooming in however the planet images are fine...

 

 

on Aug 13, 2011

Download the Multiple Stars Graphics mod DS version from Boshimi and run it as a minimod on top of DS to see if that fixes things for you.

DOWNLOAD LINK! [Multiple Stars Graphics Mod v0.3 - DS Compliant]

on Aug 13, 2011

Makinus_
i'm getting some broken icons in the zoomed out galaxy in the explored systems... it only happens with DS enabled... the planet icons appear cut at the middle, showing only half the circle or two halfcircles opposite each other... when zooming in however the planet images are fine...

Stant123
Download the Multiple Stars Graphics mod DS version from Boshimi and run it as a minimod on top of DS to see if that fixes things for you.

DOWNLOAD LINK! [Multiple Stars Graphics Mod v0.3 - DS Compliant]

If this is your issue it will automatically be fixed in the next version we officially release

on Aug 13, 2011

Nope, the garbled planet icons continue... even applying the MSG mod.... how do i attach a screenshot here?

on Aug 13, 2011

Makinus_
Nope, the garbled planet icons continue... even applying the MSG mod....

That's a shame.


Second, spoke to Nacey about the planet textures and as he also has an ATI graphics card he thinks he knows the fix.

Go to here

http://www.softwarepatch.com/windows/directx.html

download and install.

Hopefully this will fix the problem for you all. And yes this includes those that have Win7. Nacey says it is the biggest culprit.

If that doesn't work:


That's a shame it didn't fix it. I know this is a stupid question here but you did run the dxsetup.exe file within the folder that file extracts didnt you? (You may also need to restart too) Sorry if that seems insulting just need to double check!

I've uploaded .tga versions of the files here for you to download and use (just delete the other versions of the files with the same name from the Textures folder.

http://distantstars.mmobase.com/other/Icons_planets.tga

http://distantstars.mmobase.com/other/Icons_planetsPictures.tga

http://distantstars.mmobase.com/other/Icons_planetsSmall.tga

Simplest fix for now until something more permanent comes about!

(Edit: Those files of the same name will have the .dds extension rather then .tga and the game will use the .dds ones instead of the .tga unless you remove them.)

 

Makinus_
how do i attach a screenshot here?

It's not necessary since we know what you're talking about, but for future reference, if you have the screenshot uploaded somewhere, you click on the little icon of the tree in about the middle of the lower group of icons in the text type window and insert it's address in there.

on Aug 13, 2011

Okay so its time for another update on how 1.00 is coming along!

I've just finished what I hope to be all of the work we need to do on it now apart from this single minidump which we're currently hunting down. Now its not a guaranteed minidump and it never happens during a "match" (of any kind sp/mp/ai/noai etc) it only ever happens when launching the game and may not happen for 13+ game launches and other times it may happen 5+ times in a row.

Hopefully we'll be able to find it shortly however its rather elusive to say the least. It is likely to do with a module (structure) spawning on top of an already existing object. However finding this is a long laborious task, before its suggested; It's not the Pirate Starbase we've already tried that

Anywho, back to hunting...

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